Questions wanted for the "Explore the Future of VR with Oculus" panel at SXSW!

Oh man, so many questions, and a bit of crazy. I don't have the brains to read through them all, and why should I, that someone else's job :D eh? I'll just contribute to the mess I guess.

I guess the title is not entirely made out of fluff but is actually the topic of the panel, hmm. Actually, reading the talk description they'll be talking about most things I'm interesting in anyway... what has happened at Oculus the last year, happenings in the industry etc, well whoa. I better check in to this live-stream!

  • The Internet says CT as a time is Connecticut, is that it? Or will I miss the stream now? O_o Can be interpret as CST apparently, but that is a 12 hour difference... help!??!?! At least PM is reported on the site. Oh, if I look up the geographical location the timezone is reported as CDT, yet another one! Hah! Looks to be close to midnight here, marking... calendar.
  • Palmer Events Center - Geek Stage <- Is this the real place you will be at, or are you just trolling everyone? Really? Haahaa, almost too good to be true...
  • Can we look forward to any announcements of software/experiences in the works anytime soon, like at E3? Either from first or third party studios.
  • Will it at some point be possible to hook up several tracking cameras to get a bigger and/or better tracking volume?
  • Regarding the audio SDK, will it be possible for all games to use it, even if the game is not in VR or made for another VR system?
  • When will I be able to demo the Crescent Bay in Sweden or Denmark? I'm just an enthusiast, but a really enthusiastic enthusiast!
  • Do you plan to ship any software titles with the headset at launch, pack-ins, like with the original NES!? (I think...)
  • Are you exploring any systems for user notifications while in VR on PC? Like using the system webcam to monitor for motion if it is angled towards the door, stuff like that.
  • Video in VR has been something I've thought about a lot, mostly because it felt like one of the quickest ways to make VR content. It has not been as easy as I thought, especially to get it to display correctly. We have had players that have come and gone, with varying quality. Are any efforts being aimed towards a general purpose VR video playback application? Not just a VR cinema that plays on a screen, but something that can display say action-cam footage with no distortion and the correct field of view.
  • What is the expected lifetime of an OLED panel nowadays anyway... will it be possible to get a replacement eventually?
  • Will you sell Oculus branded floor mats to indicate the tracking space? Oh wait, it's a seated experience, my bad.
  • I ran out of stickers, I need more stickers.

My brain has run out of juice, this was it for me. Looking forward to the panel!

/r/oculus Thread