Queues are fine. But getting disconnected and having to requeue isn't.

Honestly this is pretty unacceptable in the age of instant elastic cloud computing. People will say "Its a stress test!" but this is really just a way to ramp up hype and put fence sitters in the game so they are more likely to buy it.

There is absolutely no reason to "stress test" by making ques and having unstable servers when you can INSTANTLY (might take a few hours but in tech that's instant) scale to meet demand. Then you take the analytics of all that and do what you would normally. If i have to wait in que over 70 minutes at 11am on a workday, i dont even want to know what tonight's going to be like. If i get d/c'ed and have to do it again, thats going to be it for me, i dont have all weekend to sit around in a que to play for 90 minutes total. If Blizzard doesn't understand sales forecasts and expected server load by NOW, its just sheer laziness and greed.

TLDR Just spend a little bit more money Blizzard, its 2023, not 2003, scaling is a thing.

/r/Diablo Thread