we r professionals and we rank whats good

You do realize that while you're sitting in the editor, watching the map at 25% or 50%, you're basically wasting your time and the time of everyone who's dumb enough to value your opinion. At two or even four times the velocity, your precious tone/pitch emphasis is literally pointless. At full speed, there is only the overarching theme and structure of the map. And while it's certainly not amazingly done, it's done just fine. What seems like "random" or "no reason" spacing or rhythm choices are always fitting with the musical structure of the track.

The map ignores certain forms of emphasizing drum or kick or clap variance because at 270bpm 1/4 you can't follow them anyway. That's why the map ends up being mostly deathstreams with kick slider used as both mini-breaks and rhythm resets at appropriate times, and the 1/2 sections are comparatively extremely basic and simple in concept - if they "followed the music" (again, at 25% or 50%, lol), then they'd be arbitrarily harder to sightread.

These are extremely simple concepts regarding high-velocity mapping that have existed for years and years. See chipscape and mad machine, both designed around simple patterns rather than pitch or tone emphasis, for an example of how long this kind of concept has been around.

/r/osugame Thread Parent Link - i.imgur.com