Due to the nature of this reactive deck, most of the time you're going to put it into Taunt mode. In some other versions of Druid, notably Combo style, you might see more Charge to add more damage. For this deck though, you're usually looking to set up Taunt Walls so that your late game can win it for you.
That said, there are a few situations I've used Charge. It comes down to whether or not you can gain some value out of the 4/4 doing 4 damage to something. Otherwise, a 4/6 might just "for free" waiting for the opponent. Some examples:
Just some examples. I'd say 80+% of the time, you'll see a 4/6 Taunt from my DoC. But there are certainly times when the 4/4 is right.