Raspberry Pi VideoCore 4 VS Banana Pi M1 Mali 400 MP2 | GLMark2 Benchmark
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Raspberry Pi VideoCore 4 VS Banana Pi M1 Mali 400 MP2 | GLMark2 Benchmark
On Orange Pi PC Win (A64) on framebuffer and 408 gpu mhz i got:
login as: root
[email protected]'s password:
Welcome to Ubuntu 16.04.3 LTS (GNU/Linux 3.10.105-bsp-1.2-ayufan-77 aarch64)
Documentation: https://xxxxxxxxxxx
Management: https://xxxxxxxxxxx
Support: https://xxxxxxxxxxx
Update system with:
pine64_update_kernel.sh
pine64_update_uboot.sh
pine64_update_package.sh
pine64_install_to_emmc.sh
Last login: Sun Aug 27 17:15:33 2017 from 192.168.1.3
root@orangepi:~# cd /usr/src/glmark2/build/src
root@orangepi:/usr/src/glmark2/build/src# ./glmark2-es2-fbdev
=======================================================
glmark2 2017.07
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-400 MP
GL_VERSION: OpenGL ES 2.0
=======================================================
[build] use-vbo=false: FPS: 60 FrameTime: 16.667 ms
[build] use-vbo=true: FPS: 60 FrameTime: 16.667 ms
[texture] texture-filter=nearest: FPS: 60 FrameTime: 16.667 ms
[texture] texture-filter=linear: FPS: 60 FrameTime: 16.667 ms
[texture] texture-filter=mipmap: FPS: 60 FrameTime: 16.667 ms
[shading] shading=gouraud: FPS: 60 FrameTime: 16.667 ms
[shading] shading=blinn-phong-inf: FPS: 60 FrameTime: 16.667 ms
[shading] shading=phong: FPS: 60 FrameTime: 16.667 ms
[shading] shading=cel: FPS: 60 FrameTime: 16.667 ms
[bump] bump-render=high-poly: FPS: 60 FrameTime: 16.667 ms
[bump] bump-render=normals: FPS: 60 FrameTime: 16.667 ms
[bump] bump-render=height: FPS: 60 FrameTime: 16.667 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 60 FrameTime: 16.667 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 57 FrameTime: 17.544 ms
[pulsar] light=false:quads=5:texture=false: FPS: 60 FrameTime: 16.667 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 45 FrameTime: 22.222 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 60 FrameTime: 16.667 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 45 FrameTime: 22.222 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 60 FrameTime: 16.667 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 53 FrameTime: 18.868 ms
[ideas] speed=duration: FPS: 60 FrameTime: 16.667 ms
[jellyfish] <default>: FPS: 60 FrameTime: 16.667 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 60 FrameTime: 16.667 ms
[refract] <default>: FPS: 29 FrameTime: 34.483 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 60 FrameTime: 16.667 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 60 FrameTime: 16.667 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 60 FrameTime: 16.667 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 60 FrameTime: 16.667 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
=======================================================
glmark2 Score: 57
=======================================================
root@orangepi:/usr/src/glmark2/build/src#