RBG Guides!

Eye of the Storm

This is the worst BG you can get, it is a BG that is essentially decided in the first ~4 minutes of the game and from then on you have the choice to either play fun or turtle for the win. Having people who can knock back (especially combined with aoe grips) is really good here

Send a mage to one base and the prot warrior/feral druid to the other one (it doesn't really matter which one goes where), the prot will probably stay on his base for the entire game picking his nose (fun gameplay, I know) while the mage should try to find out what class is on the tower opposite to him and occasionally try and ninjacap it (have him ask you for permission first though). You need to avoid having a protection warrior on the MT/BET because it is really easy for a mage to ninjacap from him there

In the start of the game have 8/10 of your team charge the middle. Make sure your mage gives everyone slowfall. If you fail to do this this can have potentially horrible consequences, because half your team is at half health when you reach the middle. Once all are in the middle, start pushing them back knockbacks/pressure. If they are pushed back far enough your ele shams/druids should knock them off to create even more pressure. Try and wipe them asap as this fight is the most important one in the game. Your DK should keep an eye on the flag with howling blast to avoid them from ninjacapping it, but if you already do good damage this should never happen Once you start wiping them push them back and tell your healers to cap the flag. The best person who can do this is a resto shaman or a resto druid because they can ghostwolf/travelform with the flag for less downtime. Have him run to the prot war/ (or to the mage if you have a feral defending) and drop flag and then go back to the middle again, instruct your FC to only cap flags when you say it.

Just keep wiping them if they try and push one of your towers or your FC. Your flag carrier is basically unkillable due to not getting debuffs for carrying the flag. If you play it really gay you can just have 2 people on 1 base and the other 8 on the base they are currently attacking when you get the flag and wait with capping till 50 points left for an easy win If you have a semi-decent team, you should never ever ever lose a base because of the graveyard being so close to each base (except maybe MT). Then when the score hits 1550 (this will take a long time) have your FC cap the flag, good game, you just won in the most lamest way ever.

If the opponent has better pressure then you you are basically ****ed on this map, youcan't really win unless they play badly. Your best bet is to have 7/10 push into one base which isn't opposite to the one your mage is on and have your mageleave his base and go to the other base together with another dps who can use crowd control wel (a spriest, balance druid or warlock) then control the 1 defender and hope you can ninja it by ccing the defender before reinforcements arrive. A really good trick you can use if you have a DK if you want to force them to cap is to Deathgrip the FC to the flagspot, this is quite hard however since most FC's won't get in LOS of the flagspot if they notice your trying to do this. If you do this make sure there is someone in the middle to pickup the flags. If they have a hunter defending a base that pushes your warrior/feral, your in trouble, since a hunter can easily solocap against a warrior, if this happens you have 3 options, either switch your warrior/feral and mage around, so the mage is facing the hunter, this might be risky because they can cap your base if they time it right. The second option is to continuously send a dps back to defend with your warrior when the hunter is comming, which kinda rapes you in the middle. The third option is having a dps push through the enemy (balance druids with travel form/displacer or spriests with disperse work really well for this) and go to the base the hunter just left empty and try to cap it, most of the times you will fail but it should scare them enough to not try such !@#$ again. If they have a rogue he might try capping against your warrior aswell, since blind is now 1.5 minutes, so what he will do it go to the base, force your warrior's/feral trinket with his blind and back off only to come back and ninja it again when his blind is back up and your warrior's/feral trinket isn't, you need to make sure your war/feral sets a timer for this and asks for a backup during that 30 seconds when his trinket isn't back up and he is vulnerable to the rogues cc.

/r/worldofpvp Thread