I do think it's important to have a minimalist UI and to reduce the amount of things on screen. But every player has to decide what they need to see, that's why the default shows everything.
This is my UI: https://i.imgur.com/tbgA92L.png
During combat I focus on a small area surrounding my character (the middle of the bottom half of the screen). Enemy list and party window are to the left and right so that changes there still register in my peripheral vision. Focus target is always set to the boss and put near the party window, so that when I look at the party window I am still aware of what the boss is casting. I have attacks on the right of the minimap (bound to MMO mouse) and defenses on the left. Defenses are on the left because they are not pressed as frequently as attacks, so they do not overburden the left hand which already handles movement.
I hid my parameter bar and instead look at the party window. My HP is displayed over my head regardless, so even without looking at the party window I know if I am in danger.
IMO the following are the highest priority and must be clearly visible:
IMO the following can potentially be hidden: