Really interesting article from earlier this year about the fall of Telltale. Shame no one saw it as a foreshadow of things to come.

Wow. It's shocking to me that they were able to make the games they did under those working conditions. Which I suppose goes to show the talent of the people working on the games. I wish they could have made the games without the asshole CEO.

This quote is the most surprising to me as I didn't know this.

"Some say Bruner’s behavior led Rodkin and Vanaman to ultimately leave after the wildly successful first season of The Walking Dead. “They were tired of fighting with [Bruner],” says a source with direct knowledge. They jumped into indie development and founded their own studio called Campo Santo, where they released the award-winning game Firewatch. One source points to Campo Santo’s success, along with Night School Studios and its supernatural thriller Oxenfree — co-created by former Telltale veteran Adam Hines — as a catalyst for Bruner’s tightening grip."

Firewatch and Oxenfree are both AMAZING story heavy games that have a Telltale feel to them. However they got to tell those stories in unique ways.

Telltales most obvious failing from a players perspective was the lack of innervation.

Tales from the Borderlands is my favorite Telltale game. Thanks everyone for making the games we loved.

/r/telltale Thread Link - theverge.com