Release Notes for 2/4/2015

Release Notes for 2/4/2015 4 FEB 2015 -

[MISC] – Reduced latency of voice audio. – Community servers now can show viewer counts when players are streaming their match. – Fixed regression in Deathmatch Bonus mission evaluation. – Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities. – Fixed buymenu’s Accurate Range weapon stats being computed incorrectly. – Fixed AWP viewmodel rendering when zoomed. – Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text – Positional sounds spatialize to within 15 inches of the player and no longer “spread” to stereo when nearby. [MAPS] – Major changes to Cobblestone -Bombsite A: –Made bombsite A courtyard smaller –Removed spiral stairs at back of bombsite A –Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down –Added a static door to entrance to connector from bombsite A –Shortened battlement in long A, making it easier to check –Raised wall around bombsite A slightly, to give some cover when out in the open –Added additional cover in bombsite A –Removed balcony at CT side of long A –Added an additional chest-height wall at A ramp –Removed large boulders in A site -Bombsite B: –Made bombsite B courtyard smaller –Rerouted T main entrance to bombsite B –Made it easier to throw grenades into B site from a safe position as T –Added some cover on T platform in bombsite B –Moved bombsite B more to the middle of the courtyard –Flattened ground at bombsite B –Removed back of B area –Hut at back of B can now be shot through –Added a static door to entrance to bombsite B from connector -Other: –Removed stairs and overpass route from dropdown room –Widened upper dropdown passage –Added a ramp to dropdown to make it easier to peek into lower –Players can now jump up via flowerbed in connector to get into dropdown room –Removed walls in T tunnels –Removed CT sniper room –Added a static door to CT side of water room –Tweaked layout of water room slightly –Removed double window room near T spawn –Moved T spawns forward a bit –Added a direct ladder to T sniper tower –Various optimizations –Increased player visibility –Fixed a bug where very few chickens were spawned

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