Response to that other post about how races should be called species

There is an alternate rule book for character creation called D&D: Ancestry & Culture that splits all the racial bonuses into Ancestry or Culture.

From the book:

For example, a dwarf who grows up among other dwarves would possess all of the traits from both dwarf ancestry and dwarven culture, whereas an elf who grew up among dwarves would possess elf ancestral traits, such as Keen Senses, Fey Ancestry, and Trance, but dwarven cultural traits, such as Combat Training, Tool Proficiency, Stonecunning, and proficiency in the Dwarvish language.

I haven't had a chance to use it yet, but it's a neat idea to give your character a little more depth without having to be shoehorned into certain bonuses just because you want to play a halfling.

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