Router Solution: Use the Elysium Spawn Tube model instead of pancake

Think you missed my point - to balance routers with the other spawn logistics that work inside no deploy zones you would limit them to squad only when placed inside the NDZ. This makes them function similarly to the other logistics options inside the NDZ. (e.g. beacons, manned valks/gals/sundies/logistics implant).

I disagree that it would make routers inaccessible to inexperienced players - but I also regularly run routers in public platoons.

I would simultaneously want to buff the other 'inside the NDZ' spawn options. Maybe let unmanned valks/gals/sundies be a squad spawn in the NDZ.

Along with this do a base by base rework of the NDZ.

/r/Planetside Thread Parent