RR3 Game Physics...

I understand that it's a mobile game and it will have its limitations compared to proper simulators on consoles but my problem with RR3 is that it isn't even as realistic as a mobile racing game with all its limitations could possibly be.

The cars in RR3 are incredibly stable and way too easy to steer, even while driving at some seriously high speeds. The cars never tend to lose their balance even while driving erratically at very high speeds and are almost stuck to the road like a magnet.

Driving School 2017 on android isn't really about racing but if you check it out, you'll see the cars do tend to lose their stability and control when one tries to swerve too much at high speeds. They can even loose their balance and flip it over if one tries to make a sudden turn too fast.

If an ordinary android game like Driving School 2017 can bring out those characteristics of a car in their game, I think the team behind RR3 was surely capable of making the high speed driving experience in their game to be much more realistic. They did the hardest part and added real tracks as well as real cars to RR3. I'm disappointed that they didn't go for more realistic car handling at high speeds too.

/r/realracing Thread Parent