RS 2007 Economy: Zulrah and Slayer

Zulrah is a fairly easy boss to fight in rs 2007. It has a few different spawn patterns which don't take much time to learn and adapt too. There is also a "No Risk, All Reward" aspect to fighting it. If you die, you lose nothing! You can simply talk to a person at a boat and get everything back.

Along with it being an easy boss, it attracts a lot of players because it can make a lot of money. It drops multiple rare items which can be crafted into the Toxic Blowpipe, Serpentine Visage, and Trident of the Swamp. Not only does it bring these items into the game, these items rarely make it out of the game. Why does this matter? Well it is just like any other economy in the real world. If you keep generating "money" into your economy, the value of the value will decrease. It may seem confusing at first, but try to stay with me.

There is an increasing amount of these "luxury" items being brought into the game, but not an increasing amount of different people buying them. This means that throughout time, they will decline further and further. Eventually these "luxury" items, won't be so luxurious. Everyone will have them! Why? Because they will be very cheap.

Abyssal demons and krakens are both require very high slayer levels. This means that less people will be able to farm these for their drops. Along with this high requirement for such great items, Jagex also made them share somewhat of a parasitic relationship together. If a player wishes to have a "stronger" whip, they can combine it with a tentacle at the price of the whip. This means that whips will leave the game, and their prices will fluctuate somewhat steadily.

Do we need requirements or some kind of filtering system for Zulrah Drops? Thoughts?

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