Saab on controlling units & willing to cap police response to situations if crims limit go back to 4

Time for good faith redditing! Hopefully this comment has some positive and productive impact.

I'm gonna use more words than I probably need to express my thoughts. I'm wordy and typing is easy. Sorry!

I think it's absolutely fair to try to find common ground "neutral" solutions that don't target either "side" and, where those can't be found, seek reasonable and empathic compromises. It's difficult, and I don't think anybody envies Ssaab's efforts to do so. It's a headache and a half.

In terms of "neutral" solutions, things like lowering the server population would probably be positive for both cops and criminals. There's a proposed concept in anthropology(?) that I admittedly only vaguely understand called Dunbar's number, which essentially says that the rough maximum amount of people you can have in one community while maintaining healthy social relationships with any of those people is something like "150" - half NoPixel's population. I think there's something to that. Less is more. It's easier for everyone to have more personal relationships with other role-players and more empathy for their negative experiences.

I think lowering the amount of people involved in specific incidents in terms of both cops and criminals is also fair for similar reasons. I think the 4 person crime limit was a lot less stressful for everyone involved and any role-player who's actually had decent experience with the different limits would probably agree. Even on a basic level, "less voices in one place" would probably drop some blood pressure. On a deeper level, it allows more criminals the time, space, and opportunity to commit other crimes or engage in other role-play and more officers t

Another thing that should be a "neutral" solution to a lot of the stress afflicting cops and criminals both would probably be stronger enforcement of rules. It's been discussed in the past that administration of the server has to "keep up" with the evolving server culture, and that things were more strict in early 3.0. Here's the thing, though. You ask any crim role-player/viewer, any cop role-player/viewer, or really anybody that's in the general NoPixel "community" whether they prefer current 3.0 to early 3.0, in my experience, the majority are gonna say early 3.0.

Early 3.0 had all of these "solutions" built into it and I think that's directly related to how much of a "character" people were willing to play, how much less people malded, how much more creative plans were, and the overall "better role-play" that is now nearly synonymous with "early 3.0".

To go forward, ya gotta go back. We could get lost in the weeds talking about "what makes a quality cop", "what does it mean to be a character", or how role-players in any role need to be empathetic if they want empathy, but if everything in the server is as drastic as so many role-players in so many different roles seem to be expressing, drastic times call for drastic measures. The problem isn't as small as "PD culture" or "crim culture", and that limited binary is just an excuse to play an endless blame game.

TL;DR: Most people seem to agree that "early 3.0 was better". Part of that was the lower population, the lower player limit per incident (rule of 4), and the stronger enforcement of rules. Return to monk3. Bring it back!

As far as maybe a new "solution", I implore all role-players and especially streamers with any reasonably large viewership to feel more comfortable using tools like /oocl in the moment to check in on other role-players in good faith. Exercise empathy. Memes about folks being "uncomfortable with this RP" are funny, sure, but If you sense an OOC frustration, don't try to solve it IC. The expectation for most role-players to be fully immersed and constantly in-character hasn't been met in months, maybe even a full year, and is probably an unreasonable expectation in the first place. Stop the IC-OOC bleed. If people can communicate comfortably with eachother OOC, it helps keep what's IC and what's OOC distinct and apparent. Normalize friendly OOC communication to remind everyone that role-play is collaboration and everyone involved matters.

/r/RPClipsGTA Thread Link - streamable.com