Screenshot Saturday 114 - PAX Refugee

When Pigs Fly - KSP - rockets/space + farm/garden equipment

A fair amount of time this week was spent on upgrading to Unity 5 (here's my blog post on how that went). Still, I did have time to add stuff I think is pretty cool.

Recently there have been a lot of people asking me to add weapons to When Pigs Fly. There have also been just as many people asking me to not add weapons. WPF was never intended as a combat game, but if thats how people want to play it, I don't want to stop them. With that in mind, my current plan is to not add weapons directly, but to enable people to build weapons if they desire. The first step in that direction is adding explosion effects. I also made the game camera retarget-able, so that you can follow objects once you detach them from your plane.

Explosions!

It took me a long time to decide on art direction for the explosions, and I tried several different methods. I'm still tweaking them a bit, but I think these fit well with the art style of the game and look pretty cool.

Also, my Sunday Experiment this week was trying out When Pigs Fly on mobile. Turns out it runs pretty well! Not sure if I'll ever release on mobile, but its good to know that its an option.

You can play When Pigs Fly here right now. If you want to keep up with development updates, follow me on twitter @GaudinoGames and check out my devblog gaudinogames.com.

Bonus: I'll be spending the weekend trying to get the new wheel colliders in Unity 5 to work.

/r/gamedev Thread