[Scylla] Strategic Cruiser Defensive Subsystem Changes

Hello everyone. We are updating Singularity as we speak with the first testing versions of our Scylla release coming immediately after Fanfest.

If you've been watching CCP Rise's tweets, you already know that we have some important balance changes in the works and that more info will be coming this week.

I'm making threads right now for two of the sets of changes coming in Scylla, and for details of the rest you should watch the o7 show tonight at 20:00 EVE Time and keep your eyes peeled for a Dev Blog that will drop in the coming days. I'm making threads for this subset of the planned changes today because these are the ones that are already running in today's SISI update.

As many of you know, Strategic Cruisers are extremely powerful ships that see common use across EVE. We have said for a long time that we want to do a comprehensive balance pass on them, buffing some aspects of these ships and nerfing some other aspects. That larger set of changes is still in the works, but in the meantime we are making a targeted set of changes to the Defensive Subsystems on the four T3 Cruisers.

The biggest changes here are to the hitpoint bonuses subsystems, Supplemental Screening and Augmented Plating. These subsystems are by far the most powerful defensive subsystems for PVP use, and their strength is a significant part of why T3 cruisers often eclipse other competing ships (such as HACs and Command Ships) and why the Loki struggles in comparison to the other three. We're reducing the strength of the bonuses on these specific subsystems, to +7.5% Armor HP per level for Augmented Plating and a combo of +5% Shield HP and +3% Shield Recharge Rate for the Supplemental Screening. The other changes in this pass are all more minor tweaks to HP and signature values to help balance out the viability of the different subsystems relative to each other.

Legion Defensive - Adaptive Augmenter Signature Radius: 140 (-14)

Legion Defensive - Augmented Plating +7.5% Armor HP per level (previously +10%) Signature Radius: 154 (+7)

Legion Defensive - Nanobot Injector Armor HP: 3750 (+150) Legion Defensive - Warfare Processor Signature Radius: 147 (+7)

Loki Defensive - Adaptive Augmenter Signature Radius: 125 (-5)

Loki Defensive - Adaptive Shielding Signature Radius: 130 (-13)

Loki Defensive - Warfare Processor Signature Radius: 143 (+13)

Proteus Defensive - Adaptive Augmenter Signature Radius: 160 (-16)

Proteus Defensive - Augmented Plating +7.5% Armor HP per level (previously +10%) Signature Radius: 176 (+8)

Proteus Defensive - Nanobot Injector Armor HP: 3650 (+150)

Proteus Defensive - Warfare Processor Signature Radius: 168 (+8)

Tengu Defensive - Adaptive Shielding Signature Radius: 150 (-15)

Tengu Defensive - Supplemental Screening +5% Shield HP and +3% Shield Recharge Speed per level (previously +10% Shield HP)

Shield Capacity: 3550 (-200)

Signature Radius: 165 (+7)

Tengu Defensive - Warfare Processor

Signature Radius: 157 (+7)

 

Like I said, these are not the final changes we want to make to T3 Cruisers, they are one specific set of changes we are making to help improve the balance surrounding this class until we can finish the comprehensive pass down the road. These are also not the only balance changes coming in Scylla. All the details on those changes will be released in an upcoming dev blog.

/r/Eve Thread Link - forums.eveonline.com