I'm not sure if they are included as part of the DLCs, maybe Res Publica?
They are in my flavorVEN file. They read like this:
country_event = { id = flavor_ven.24 title = flavor_ven.24.t desc = flavor_ven.24.d picture = ELECTION_REPUBLICAN_eventPicture
fire_only_once = yes
trigger = {
tag = VEN
is_year = 1460
NOT = { is_year = 1500 }
government = merchant_republic
}
mean_time_to_happen = {
months = 120
}
option = { #Curtail the power of the Ten
name = flavor_ven.24.a
ai_chance = {
factor = 1
}
add_republican_tradition = 0.2
add_country_modifier = {
name = ven_ten_restrained
duration = -1
}
}
option = { #Support the Ten
name = flavor_ven.24.b
ai_chance = {
factor = 0
}
add_republican_tradition = -0.2
add_country_modifier = {
name = ven_council_of_ten_strong
duration = -1
}
}
}
country_event = { id = flavor_ven.25 title = flavor_ven.25.t desc = flavor_ven.25.d picture = DIPLOMACY_eventPicture
fire_only_once = yes
trigger = {
tag = VEN
government = merchant_republic
has_country_modifier = ven_ten_restrained
}
mean_time_to_happen = {
months = 60
}
option = { #The Ten must be controlled.
name = flavor_ven.25.a
ai_chance = {
factor = 0
}
add_stability = -1
add_republican_tradition = 0.2
#Keep modifier
}
option = { #Ignore the restraining laws
name = flavor_ven.25.b
ai_chance = {
factor = 1
}
add_republican_tradition = -0.2
remove_country_modifier = ven_ten_restrained
}
option = { #Revoke the laws restraining the ten.
name = flavor_ven.25.c
ai_chance = {
factor = 0
}
add_republican_tradition = -0.3
add_adm_power = 50
remove_country_modifier = ven_ten_restrained
}
}
country_event = { id = flavor_ven.26 title = flavor_ven.26.t desc = flavor_ven.26.d picture = DEBATE_REPUBLICAN_eventPicture
fire_only_once = yes
trigger = {
tag = VEN
is_year = 1520
NOT = { is_year = 1560 }
government = merchant_republic
}
mean_time_to_happen = {
months = 120
}
option = { #Enlarge the council
name = flavor_ven.26.a
add_faction_influence = {
faction = mr_traders
influence = 20
}
add_country_modifier = {
name = ven_expanded_council
duration = -1
}
}
option = { #Things are working fine as it is.
name = flavor_ven.26.b
add_stability = 1
}
}
country_event = { id = flavor_ven.27 title = flavor_ven.27.t desc = flavor_ven.27.d picture = DEBATE_REPUBLICAN_eventPicture
fire_only_once = yes
trigger = {
tag = VEN
151 = {
NOT = { owned_by = BYZ }
NOT = { owned_by = VEN }
}
is_year = 1550
OR = {
has_country_modifier = ven_expanded_council
163 = { owned_by = TUR }
}
government = merchant_republic
}
mean_time_to_happen = {
months = 150
}
option = { #They won't be a problem for long with those habits.
name = flavor_ven.27.a
add_faction_influence = {
faction = mr_traders
influence = 20
}
add_country_modifier = {
name = ven_barnabotti
duration = -1
}
}
}
country_event = { id = flavor_ven.28 title = flavor_ven.28.t desc = flavor_ven.28.d picture = GREAT_BUILDING_eventPicture
fire_only_once = yes
trigger = {
tag = VEN
has_country_modifier = ven_barnabotti
is_year = 1650
NOT = { is_year = 1670 }
government = merchant_republic
}
mean_time_to_happen = {
months = 120
}
option = { #Create the Accademia della Guidecca
name = flavor_ven.28.a
add_faction_influence = {
faction = mr_aristocrats
influence = 10
}
add_country_modifier = {
name = ven_accademia_della_guidecca
duration = -1
}
add_years_of_income = -0.1
}
option = { #They should be content with their pensions.
name = flavor_ven.28.b
add_stability = 1
}
}