Solodevelopers, take a break!

I'm coming up on the end of month 2 on working on my game. It's a pretty huge project, and at the moment, I'm limiting myself to coding only (as I'm pretty good at that, not so much at the rest) and have come a pretty long way, considering how little time I've spent on it. This has included some placeholder type work, throwing together the terrain and some early UI design, as well as a few other necessities for what I've put together so far.

So far, I've 'finished' (as in, it all works pretty solidly, appears bug free and further development/polish will be done after all the other core game features are in) the player controller, the world cycle (day/night, seasons, weather), the inventory & 'action' system, the player's stats (various health properties, skills, stamina, etc) and a tonne of foundation-level stuff.

My issue is I just don't know what to work on next. There's so many elements that would be a logical next step, from the crafting system, to farming, to combat, and I can't bring myself to focus on one task when there's so many different things I want to be working on right now (and some rely heavily on other elements, making it hard to know what to do and when).

Taking a bit of a break sounds like a great idea. Will give a short one a go (maybe just a week) and see if I can get back into it at that point. Maybe I'll try doing some asset creation in the meantime if I really can't keep my hands off of it for even that long.

/r/gamedev Thread