SPOTREP #00059 | 1.64 release

FROM: High Command TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Game Update 1.64 (Apex Protocol Difficulty Overhaul, Vehicle Path-Following Improvements, Simple Objects Integration) SIZE: ~ MB / ~ MB (depends on Apex ownership)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider defragmenting your HDD after downloading large updates.
  • Updating a deeply moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community, such as via the Dev Hub. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. Modders, server administrators and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together.
  • A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.62). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy162
  • This update does not apply to the experimental Linux and Mac port betas at time of writing. We hope to be updating those as soon as possible.
  • You can find the servers in the Steam library (switch the filter to "Tools") - "Arma 3 Server" (based on your OS, it will download the Windows or Linux version).
  • - Administrators can also use the command-line SteamCMD utility. The app ID is to be 233780.
  • - NVIDIA GameWorks™ Technology provided under license from NVIDIA Corporation. Copyright © 2002-2016 NVIDIA Corporation. All rights reserved. NVIDIA® and PhysX® are trademarks of NVIDIA Corporation and are used under license.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q., BattlEye F.A.Q., or Launcher troubleshooting guide.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

CHANGELOG

  • Added: It is now possible to display an Arma 3 Units logo in a player's profile
  • Added: Buttons for sorting and muting all players in the multiplayer lobby
  • Added: An ability to search in the Zeus asset browser
  • Added: An ability to sort Arsenal lists alphabetically or by a mod
  • Added: An ability to fill uniforms, vests and backpacks with any magazine in the Virtual Arsenal (not just those compatible with currently selected weapons)
  • Added: The amount of Chinese symbols the game is capable of displaying was increased by another 4000
  • Added: A hull hit point with damage material to the RHIB boat so that it visually deteriorates under incoming fire even when not destroyed
  • Added: A dry firing sound for the LIM-85 machine gun
  • Added: Gunner Aim Indication for VTOL and Kajman pilots
  • Added: A new sound configuration for the machine gun of the Prowler LSV
  • Added: Unarmed characters for the Tanoa factions
  • Added: The Dynamic Groups are now available in all Master Zeus scenarios
  • Added: A new BIS_fnc_switchLamp function toggling the functionality of street lamps
  • Added: An ability to block opening of the Dynamic Groups interface (missionNamespace setVariable ["BIS_dynamicGroups_allowInterface", false])
  • Added: Pressing "O" in the Virtual Spectator mode now allows drawing of projectile paths
  • Added: New samples for several dry firing sound effects
  • Added: Splendid Camera now shows also the camera's ASL altitude
  • Added: A new directory for sounds shared for all weapons
  • Added: A new BIS_fnc_attachToRelative function
  • Added: A new BIS_fnc_vectorDirAndUpRelative function
  • Added: A new BIS_fnc_weaponDirectionRelative function
  • Added: An indication of track mode in airplanes' TGPs (the PilotCamera class)
/r/armaunits Thread Link - dev.arma3.com