Stardew Valley Beta Branch (v1.05) Bugs/Discussion

Summary of issue: Crash in Deluxe Barn while talking to pigs.

Expected Behavior: Don't Crash

Actual Behavior:

Message: Object reference not set to an instance of an object.
InnerException: 
Stack Trace:    at StardewValley.Menus.AnimalQueryMenu..ctor(FarmAnimal animal)
    at StardewValley.FarmAnimal.pet(Farmer who)
    at StardewValley.AnimalHouse.checkAction(Location tileLocation, Rectangle viewport, Farmer who)
    at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)
    at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)
    at StardewValley.Game1.UpdateControlInput(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at StardewValley.Program.Main(String[] args)

Steps for Reproduction:

/r/StardewValley Thread