State of the Game - October 20th

Aaaaand text version for the super lazy:

New Feature: World Tiers

Upon reaching level 30, players are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop There are a total of 4 World Level tiers: Tier 1: enemy lvl30, gear score rewards 163 Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions Tier 3: enemy lvl32, gear score rewards 204 Tier 4: enemy lvl33, gear score rewards 229

Activity difficulty in a same World Tier (Normal, Hard, Challenging) will provide more rewards Heroic Difficulty is no longer available for any game activity.

UI Improvements

Added a player reporting interface for PC users. Players now have the “mark as junk” option when equipping mods. Players can now mark weapon and gear items as “favorites” which locks them in their inventory. Locked items cannot be sold, shared or dismantled. Added a buyback option to vendor’s inventory. Players can now recover items they have accidentally sold. Added Quick Nav option to vendors and menus allowing players to quickly select item types they want to display. Weapon skins no longer take inventory space. Equipped items are now always displayed at the top of the inventory list. Recalibrated items now have an icon displayed next to their recalibrated stat/talent. Crafting materials can now be converted in bulk at the Crafting Station. Players can now deconstruct items from the Stash. Players now have an option to find a better server if they are currently on one that is not their best option. They can do so from the Group Management menu. Players are no longer able to open their inventory while under status effect. Recalibration bench now opens instantly instead of waiting for watch tapping animation.

Gameplay Changes

Time-to-kill enemy NPCs has been lowered. Many improvements were made to enemy AI. Player ammo capacity has been increased by 50% after level 30. When matchmaking the game will now attempt to refill empty slots if the group privacy allows it. Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire. Accuracy will now be lowered for a short duration after performing a combat roll. Added a delay between leaving a group and signing up for matchmaking. Weapon magazines are now refilled when restocking from an ammo crate. The crafting material drops from the Base of Operations will now reward High-End quality after level 30. Removed scavenging from the game. Scavenging is removed as a secondary stat on all gear pieces. New gear pieces can no longer roll scavenging. The Map indicator for Rogue players now increases in size the closer they are to the player. Player grenade damage now scales with the current World Tier to ensure consistent efficiency against NPCs across World Tiers. Shotgunner NPCs: their damage falloff and accuracy have been slightly reduced. This should limit their range and lower their lethality in long to mid-range combat. Several improvements to NPC AI. Player health will now progressively regenerate to full when out of combat. Updated the ways NPCs react to Player Threat, now allowing players to more predictably manage enemy agro

Activities, Loots, & Rewards

Global changes All NPCs will now have chances to drop High-End and Gear Set items, tougher enemies (veteran, elites) have higher chances to drop. Removed Gear Set Weighting from all activities except Incursions. Any Gear Set can now drop from any activity. Weekly and Daily assignment loot caches now drop items scaled with the players current gear score. Added new blueprints for Level 33 mods and Gear Score 229 High End. Added Field Proficiency: Players can now gain experience past level 30 and earn loot caches. Updated Vendor Stocks: Items quality will adapt better to the player level during the 1 to 30 progression. Vendors now sell items Gear Score 163 to 229 as soon as the players reaches level 30. Added more High End items for sale in all currencies. Added more Gear Set items at Phoenix Credits and Dark Zone Vendors: Phoenix Credit Vendor sells 1 random slot of each Gear Set Dark Zone Vendor sells 1 random Gear Set for each slot

Vendors will now sell Sealed Cache for all currencies. Pricings are still Work in Progress in this build. Marksman Rifles, ARs and Shotgun prices have been lowered. Gear Set items now cost as much as a high end gear piece, resulting in a large price reduction. Item prices in DZ Funds have been adjusted. Gear score 182 item prices went slightly up, as gear score 204 items got a small price decrease. These changes were made for a more normalized, fairer price increase of items with gear score. Items priced in Phoenix Credit gear score 182 went down in price slightly, whereas items gear score 229 went slightly up. These changes were made for a more normalized, price increase of items with gear score. Drop rates have been modified for all named NPCs encountered during missions and incursions outside of the actual boss. They will no longer guarantee High-End drops. Instead, they will guarantee crafting materials and have a chance to drop a High End or Gear Set item. The Phoenix Credit Vendor has been removed from the Tech Wing in the Base of Operations. Division Tech has been removed as a requirement from all High End and Gear Set blueprints.

Open World Roamer NPC groups and bosses are now back in the open world. They now respawn every 4 hours. Unfortunately this did not make it into PTS week 3. It will be included in Update 1.4.

Main Missions

Updated Rewards for all main missions: Normal Mode Boss drop: 1x Superior or High End Reward: 1x Superior Hard Mode Boss drop: 1x High End Reward: 1x High End Challenging Mode Boss drop: 1x High End 1x Gear Set 1x High End Mod Reward: 2x High End or Gear Set 30 Phoenix Credits

Search & Destroy and High Value Targets Search & Destroy will now reward the player with 5 Target Intel upon completion at the mission board for normal Search and Destroy, 10 for Critical Search and Destroy (instead of 2 and 4). Weekly HVT vendors now sell 2 of each contract type, instead of 1. Added 40 new High Value Target contracts to the contract pool. Prices of High Value Target contracts have been adjusted and normalized to avoid overlaps. This results in an overall slight decrease of cost for many contracts. Daily High Value Targets now all scale with group size. The difficulty of some of the hardest HVT contracts have been slightly lowered. Drop rates have been modified for all named NPCs encountered during missions and incursions outside of the actual boss. They will no longer guarantee High-End drops. Enemies in Search & Destroy missions will now be Normal and Veteran instead of mostly Elites.

Updated Rewards for all High Value and High Risk contracts: Daily low cost High Value Target Boss drop: 1x High End or Gear Set Reward: 15 Phoenix Credits

Daily medium cost High Value Target Boss drop: 1x High End or Gear Set Reward: 1x High End 20 Phoenix Credits Daily high cost High Value Target Boss drop: 1x High End or Gear Set Reward: 1x High End or Gear Set 25 Phoenix Credits Weekly low cost High Value Target Boss drop: 2x High End or Gear Set 1x High End mod Reward: 1x High End 1x Gear Set 50 Phoenix Credits Weekly high cost High Value Target Boss drop: 1x Gear Set 1x High End or Gear Set 1x High End Reward: 2x High End 1x Gear Set 50 Phoenix Credits Weekly low cost High Risk Target Boss drop: 2x High End or Gear Set 1x High End mod Reward 1x Gear Set 1x High End 1x High End weapon 60 Phoenix Credits Weekly high cost High Risk Target Boss drop: 1x Gear Set 1x High End or Gear Set 1x High End mod Reward 2x Gear Set 1x High End 1x High End weapon 70 Phoenix Credits

Underground Players can now gain Underground experience past level 40 and earn more Underground Caches.

Updated Rewards for all Underground Operations: Directive now reward with Phoenix Credits and no longer items. Normal Mode (boss drop) 1x Superior or High End Chance for a High End mod Hard Mode (boss drop) 1x High End or Gear Set 1x Gear Set Chance for a High End mod Challenging Mode (boss drop) 2 High End or Gear Set 1x Gear Set Chance for a High End mod

Incursions Falcon Lost now has additional checkpoints after each C4 explosion. The 4 Horsemen farm cover has been modified to prevent players from avoiding RC Cars explosions. Abilities cooldown will now reset when the group wipes and respawns at the last checkpoint. Changed Gear Weighting from Incursions: instead of guaranteeing specific Gear Sets, each incursion will now guarantee specific Gear slot items Falcon Lost: Gloves and Masks Clear Sky: Body armor and Holster Dragon’s Nest: Backpack and Kneepads

/r/thedivision Thread Parent