State of the Game - October 20th

Skills Global changes Skill power will not scale linearly anymore, instead it will follow a curve of diminishing returns. Removed hard caps on most skills. Expected Skill Power is now 3 times higher. Skill Power from Electronics has been multiplied by 3. Skill Haste has now been capped at 60% to prevent too low cooldowns. All skills except signature skills now have a 5 seconds minimum cooldown.

(Reference only values, for level 1 character) First Aid Global changes All cooldowns set to 60 seconds Decreased scaling of cooldown with Skill Power from 100% to 70% Base Skil lHealing cap increased by 300%, up to 300000 Self-heal increased by 81% from 550 to 1000 Ally-heal increased by 81% from 550 to 1000 Defibrillator Self-heal increased by 36% from 550 to 750 Ally-heal increased by 172% from 550 to 1500 Overdose Self-heal increased by 100% from 750 to 1500 Ally-heal unchanged at 750 Booster Shot Self-heal increased by 105% from 440 to 900 Ally-heal increased by 50% from 600 to 900

Pulse Global changes Decreased scaling of Critical Hit Chance with Skill Power from 100% to 50% Decreased scaling of Critical Hit Damage with Skill Power from 100% to 50% Decreased scaling of cooldown with Skill Power from 100% to 80% Base skill and mods Critical Hit Chance set to 6% Base Skill Critical Hit Damage decreased by 70% from 20 to 6% Recon Pack Critical Hit Damage decreased by 70% from 20 to 6% Scrambler Critical Hit Damage decreased by 70% from 20 to 6% Added threat reduction when using Pusle with this mod Tactical Scanner Critical Hit Damage decreased by 68% from 25 to 8% Cooldown decreased by 15% from 70 to 60 seconds

Turret Global changes Decreased scaling of cooldown with Skill Power from 100% to 80% Base skill and all mods (except Zapper) health increased by 50% from 1000 to 1500 Base skill and all mods (except Zapper) increased by 50% from 30 seconds to 45 seconds Scaling of health with Skill Power set to 200% Base Skill Range increased by 17% from 30 to 35 meters Active Sensor Range increased by 17% from 30 to 35 meters Damage increased by 22% from 18 to 22 Dragonbreath Damage increased by 20% from 30 to 36 Zapper Range decreased by 20% from 20 to 16 meters Health decreased by 50% from 1000 to 500 Damage decreased by 80% from 10 to 2

Support Station Global changes When playing solo, if the player is downed while his Station is active, he will be able to revive himself Base skill and all mods (except Life Support) healing rate increased by 67% from 30 to 50 Base skill and all mods (except Immunizer) lifetime decreased by 50% from 30 to 20 seconds Base skill and all mods health increased by 100% from 500 to 1000 Base skill and all mods no longer have healing rate cap Base skill and all mods no longer have lifetime cap Base skill and all mods: Decreased base cooldown duration by 44% from 90 seconds to 50 seconds Scaling of cooldown with skillpower set to 80% Life Support Revive time decreased by 40% from 5 to 3 seconds Range increased by 33% from 6 to 8 meters Healing rate increased by 100% from 30 to 60 Ammo Cache Healing rate increased to same level as other mods from 24 to 30 (25% increase) Skill Haste bonus reduced by 70% from 50% to 15% Immunizer Lifetime decreased by 33% from 24 to 16 seconds

Sticky Bomb Global changes Base skill and all mods no longer have damage cap Scaling of damage with Skill Power set to 125% Scaling of cooldown with Skill Power set to 80% Base skill and all mods: PvP modifier reduced by 51% from 90% to 44% Base skill Cooldown increased by 80% from 50 to 90 seconds Proximity Fuse Cooldown increased by 80% from 50 to 90 seconds Flashbang Explosion range decreased by 25% from 8 to 6 meters BFB Cooldown increased by 80% from 70 to 125 seconds

Mobile Cover Global changes Base skill and all mods no longer have health cap Base skill and all mods no longer have cooldown cap Blast Shield Min and Max damage now scale with Skill Power Min and Max damage now displayed in tooltip Blast Resistance increased by 180% from 12.5% to 35% Counter Measures Health increased by 33% from 6000 to 8000 Added threat reduction when using this cover Extension Added threat generation when using this cover

Seeker Mine Global changes Base skill and all mods no longer have health cap Base skill and all mods no longer have cooldown cap Base skill and all mods (except Cluster) health increased by 100% from 150 to 300 Base skill and all mods (except Gas Charge) cooldown decreased by 29% from 70 to 50 seconds Scaling of cooldown with Skill Power set to 80% Base skill Damage increased by 100% from 1000 to 2000 Airburst Damage increased by 100% from 300 to 600 Radius increased by 25% from 4 to 5 meters Cluster Cluster now applies bleed effect on top of its usual damage Health increased by 100% from 50 to 100 Damage increased by 100% from 300 to 600 Gas Charge Cooldown decreased by 17% from 60 to 50 seconds

Ballistic Shield Global changes Base skill and all mods no longer have damage cap Base skill and all mods no longer have defense cap Base skill and all mods no longer have health cap Base skill and all mods no longer have cooldown cap Base skill and all mods cooldown decreased by 11% from 45 to 40 seconds Scaling of cooldown with Skill Power set to 80% Scaling of health with Skill Power set to 200% Now takes 50% less damage from NPCs Base skill and all mods: Added threat generation when the shield is deployed Base skill and all mods: Added threat generation when shooting while the shield is deployed Base Skill Base health increased by 25% from 3000 to 3750 Kinectic Breaker Base health increased b 25% from 3000 to 3750 Reactive Targeting Base health increased by 25% from 4500 to 5625 Assault Shield Health increased by 25% from 2250 to 2812

/r/thedivision Thread Parent