State of the Game - October 20th

Global balance pass on weapons:

Assault Rifles G36: Base damage decreased by 5% Caduceus has had its talents modified, to replace the removed talent Restored and better fit the new Gear Score scaling. It now has the following talents: Talented: Killing a target with this weapon increases your Skill Power by 15% for 20 seconds (doesn't stack, killing a new target refreshes the timer) Competent: Whenever you use a skill, your weapon damage is increased by 10% for 15 seconds Determined: Killing a target reduces your skill cooldowns by 7.5%

LMG Reduced all LMGs Damage bonus on targets out of cover from about 28% maximum to 19% maximum L86: Base damage increased decreased by -7.4% RPK: no change M60: Base damage increased by 19.4% M249: Base damage increased by 17.4%

SMG Reduced all SMG Critical Hit Damage bonus from about 47% maximum to 38% maximum MP7: Base damage decreased by 27.6% MP5: Base damage decreased by 11.1% Vector: Base damage decreased by 13.8% SMG9: Base damage decreased by 9.2% AUG: Base damage decreased by 10.3% PP19: Base damage decreased by 13.8% T821: Base damage decreased by 13.3%

Shotguns All shotguns with Gear Score 229 damage decreased by 30% Showstopper: Base damage increased by 20%

Marksman Rifles M1A: Base damage decreased by 35% SVD: Base damage decreased by 3.7% SCAR: Base damage increased by 22.9% SRS: Base damage increased by 20% M44: Base damage increased by 15%

Pistols X45: Base damage decreased by 40% M9: Base damage increased by 10% Px4: Base damage increased by 25%

Gear Sets Global changes Gear Set gear scores have been brought in-line with High-End gear scores tiers. 191 Gear Set items now have Gear Score 163 214 Gear Set items now have Gear Score 182 240 Gear Set items now have Gear Score 204 268 Gear Set items now have Gear Score 229 Removed the 5 piece bonus on all Gear Sets that had one.

Striker’s Battlegear 2 pieces: +20% Stability 3 pieces: +10% armor damage 4 pieces: Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second

Tactician’s Authority 2 pieces: +10% Skill Haste 3 pieces: +10% Skill Power 4 pieces: Every bullet you and your group lands on a hostile adds 0.2% skill power to you for a max of 30% bonus. Bonus lasts for 10 seconds of not beeing refreshed or 10 seconds of beeing at max

Path of the Nomad 2 pieces: +14% health on kill 3 piece: Nomads Resolve - Administers a constant small heal, allowing the user to heal passed the segments of the healthbar 4 pieces: Path of the Nomad - When recieving fatal damage, you are instead healed to full health. Can only occur once every 4 minutes

Sentry’s Call 2 pieces: +30% Aiming Accuracy 3 pieces: +10% Headshot Damage 4 pieces: Headshots mark the enemy, increasing the damage inflicted on the target by 5% for a duration of 30 seconds each. A target can receive up to three marks

Lone Star 2 pieces: +100% Ammo capacity 3 pieces: +8% LMG Damage +8% Shotgun Damage 4 pieces: When holstering a weapon it's ammo is instantly refilled

Predator’s Mark 2 pieces: +10% Reload Speed 3 pieces: +8% Assault Rifle Damage +8% SMG Damage 4 pieces: Hit 10 shots without switching target to make the target take damage over time for 100% 50% of the total amount of damage already done by those bullets

Final Measure 2 pieces: +25% Exotic damage resilience 3 pieces: +15% resistance to damage from Elites 4 pieces: When in range of hostile grenades or mortars, defuses them and adds grenades to your inventory. Can only happen once every 4 15 seconds

Hunter’s Faith 2 pieces: +20% Optimal Range 3 pieces: +20% Headshot Damage 4 pieces: Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member's protection disappears after getting hit by one hostlie bullet.

DeadEYE 2 pieces: 40% Initial Bullet Stability 3 pieces: 20% Marksman rifle critical hit damage 4 pieces: When zoomed, Marksman rifles lose headshot bonus but gain 100% critical strike chance

B.L.I.N.D. becomes Banshee

2 pieces: +20% Dark Zone Currency gained 3 pieces: +10% Damage to targets out of cover 4 pieces: While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players reduced by 10%. No Dark Zone XP or Currency is lost on death. Damage to Rogue players is increased by 10%. Note 1: Due to streaming issues, the movement speed will have to be removed in a future update of the PTS and will be replaced with another bonus. Suggestions are welcome! Note 2: All existing pieces of B.L.I.N.D. will be replaced with equivalent Banshee pieces.

FireCrest 2 pieces: +3 Incendiary grenades 3 pieces: +30% flame turret damage +50% flame turret range 4 pieces: Damage to targets on fire is increased by 15%

AlphaBridge 2 pieces: 100% bonus health regen speed 3 pieces: +5% Weapon Damage 4 pieces: If your Primary and Secondary Weapon is of the same category, they both gain all of the unique active talents.

Reclaimer 2 pieces: +50% Consumable duration 3 pieces: +50% Support Station duration 4 pieces: Consumables and special ammo used now apply to the whole group and are not consumed on use. Triggers consumable cooldowns and cannot start consumables that are on cooldown.

/r/thedivision Thread Parent