Yes, but using built-in hardware to do it. Mark my words, there will be an ad library built that developers can include into their program that will force you to watch the ad. Software developers can choose not to use it, but they most likely will because of the insanely high conversion rate compared to other forms of advertising (which you can choose to ignore).
It doesn't even have to be this way. It seems to me like a better way of doing VR in general is not to have a screen that the computer itself renders to, but to have the VR headset accept 3D scenes from the computer (perhaps using an OpenGL/DirectX injector to get the data from the scene and passing it along to the headset), which the headset can then render and display. This has several advantages:
Obviously, the major downside - and probably the reason why VR is just now becoming popular in the first place - is because putting this stuff on the headset itself will raise the price of the headset. Doing everything in software is cheaper, and it does put more power in the hands of the game developers. The question is, how much power should they really have over something as intimate as what you see?