Step by Step Phase Guide

i recently nabbed the order of play from the wikia and made a word doc out of it. Its got more detail per phase and whatnot. Would we want to get as detailed as this? probably some rewording would be needed:

Planning Phase  Beginning of Phase  (some abilities / effects say 'At the beginning of _____ phase', that is this point)  Choosing Maneuvers - at this point each player sets a maneuver dial for each of their ships, after choosing set the dial, face down, next to the ship. Each ship must be assigned a maneuver.  De-cloak?

Activation Phase  Beginning of Phase 1. Reveal Dial - Turn the dial of the active ship face up. 2. Set the Template - Take the template that corresponds to the face up dial and put it in place. 3. Execute the Maneuver - Hold the template in place, pick up the ship and move it to the end of the template. 4. Check Pilot Stress - If the ship performed a red maneuver give it one Stress token. If it performed a green maneuver remove one Stress token. 5. Clean up - Remove the maneuver template and dial from the play area. 6. Perform Action - The ship may perform one action. (Note: Ships with Stress tokens may not perform any Actions.) After the active ship completes all of these steps the next ship in the order becomes the active ship, and starts at the 'Reveal Dial' step. Combat Phase Beginning of Phase 1. Declare Target - The attacker chooses a target. An attack consists of firing a Primary weapon OR a Secondary weapon, not both. 2. Roll Attack Dice - The attacker rolls attack dice equal to the weapon's value (the Red number). For primary attacks made at Range 1, add one additional die. 3. Modify Attack Dice - Players may spend tokens and resolve abilities that modify attack dice. The order for modifications is the following:  First immediate effect (ex: Heavy Laser Cannon)  Second the Defender (ex: Elusiveness)  Third the Attacker; (ex: Target Lock, Focus ...) 4. Roll Defense Dice - The defender rolls defense dice equal to the ship's Agility (green number). For primary attacks made at Range 3 add 1 Defense die. 5. Modify Defense Dice -Players may spend tokens and resolve abilities that modify defense dice. The order for modifications is the following:  First immediate effect (ex: Ibtisam)  Second the Attacker (ex: R4-B11)  Third the Defender (ex: Evade Tokens, Focus ...) 6. Compare Results - Compare the attack and defense dice to see if the defender was hit, and how much damage is dealt. For each Evade result remove one Hit or Critical Hit result from the attack roll. All Hit results must be canceled before any Critical Hit results may be canceled. If there is 7. Deal Damage - The defender loses shield tokens / receives damage cards. End Phase  Remove all Focus and Evade tokens assigned to ships.  Resolve any cards / abilities that resolve during the End phase  END OF ROUND - If neither player has destroyed all of his opponent’s ships, a new round begins, starting with the Planning phase.

/r/XWingTMG Thread Parent