Suggestion Saturday 17/Aug/2019

Shade of the Dragon: We need the ability to sustain and chain our dragon slash with one of the key perks of a ninja, this would mend the bridge between Slash builds and Melee builds as well as give ninjas another entry point into Shadow Stance.

Support Perk: Dragon Slash puts the ninja in Shadow Stance for 4 seconds, Boosts Melee damage by 10% of the maximum Ability Damage for 4 seconds.

Commander Perk: Dragon Slash puts the ninja in Shadow Stance for 4 seconds, Boosts Melee damage by 20% of the maximum Ability Damage for 4 seconds. Dragon Slash has a chance to freeze enemies for 2 seconds.

Lingering Smoke: We also need more disengagement and engagement options for ninjas instead of bunny hopping away. The smoke bomb offers mild husk wave clear and has good sustain usage through alchemist but if doesn't offer much more than that making it one of the weaker ninja builds.

Support Perk: Smoke Bomb puts the ninja into Shadow Stance. Enemies affected by Smoke Bomb take more 20% damage from all sources.

Commander Perk: Smoke Bomb puts the ninja into Shadow Stance. Enemies affected by Smoke Bomb take more 50% damage from all sources. Enemies killed by smoke bomb decreases the cooldown of smoke bomb by 2s (Max of 5 times)

Star in the Dark: The throwing star is a pretty niche skill that gives decent raw damage against high health targets. Other than that, there's not much else for the star but a know cooldown and energy cost. A light buff through this skill would close out the skill nicely

Support Build: Throwing Star kills put the ninja into shadow stance mode, damage against mist monsters and mini-bosses is increased by 25%.

Commander Perk: Throwing Star kills put the ninja into shadow stance mode, damage against mist monsters and mini-bosses is increased by 50%. Kills with the Throwing star reduce all other ability cooldowns by 20%

/r/FORTnITE Thread