I support Mod Hunter's Wilderness death rework idea

Oh and for wilderness Pvp interaction, maybe we can add some kind of "pickup penalty/revenge opportunity" type of thing in most worlds, where the person who pks a person needs to stay in the wildy for a certain amount of time or forfeit their loot (teleing or leaving wildy = pked loot forfeited and dropped on ground -probably to the last person who damaged them). i.e. person a kills person b for 2m worth of wildy loot + death cost, then person b goes back for revenge to kill person a and succeeds and gets everything back + person a's death cost OR forces them to leave wildy which lets them get their loot back + death cost that player a got from b. If person b fails to kill person a and gets killed again, then person a has a 2m bounty + 2x death cost bounty if a decides to loot once more). This might add some form of risk to the pker, and maybe even reward some pkers who come at the right time from some insane pking chain. This will: 1. Give pkers some form of risk in the sense that you can lose what you pked.
2. Give potentially massive profit if you kill a pker who pked someone. This is probably likely especially if you have lots of pkers who engage with each other. 3. Give incentive to bring better gear, because it will probably increase your chances of lasting the penalty duration, although the effectiveness of achto or tank armor might need to be nerfed in the wilderness. 4. Give pvmers a chance to get their loot back, if you think you can push the pker out of the wilderness (although you can just cut losses if you don't feel like fighting back since the death reclaim costs are much lower anyways)

To maybe stop some potential abuse cases, like having an alt kick box, maybe let the person who was killed able to fight regardless of whether the pker is in combat or not. I haven't thought of any other potential cases so a lot of fine tuning will probably be needed. And maybe keep 1 or 2 worlds with the old wilderness mechanic to keep some pkers happy, where you basically just lose everything if you die, and you can tele as soon as you loot everything.

/r/runescape Thread Parent