Why I support Unholy Wars and why I'm asking you to stop with the constant negativity

April 2011 We’re also looking into a faster option for players to get back from a negative alignment New features of the political map were demonstrated for us demonstration of the new sound system The development of the new GUI has led to a lot of further development Darkfall will also get more utility out of multiprocessor systems. A significant change coming with the “Arena” expansion to NPC city layouts is that there will be only one starting town for each race. All types of workstations will be in all NPC cities as well. Dungeon Chaos Vendors armor specialization system is now in full development. self siege fixes - changes to siege system. deadlier tower s in capital xities. clan vendors in clan cities. redesigning the crafting system quality of enchanting materials is also under consideration We’re taking a better look at specializations/extensions to hopefully make them more meaningful Darkfall to utilize multicore systems more efficiently. This will also be going in soon and we should be seeing further improvements to game performance.

May 2011 siege system rewritten and ready for testing. Some more work has been done on the new Darkfall information system/ interactive map blood spatter improvements. New NPC vendors have been prepared and they are all based on the new character models sound system talk

June 2011 new siege system out within one month. pve content is being worked on. dungeons etc. pvp conten is being worked on. asia market talks demon queen boss.

july 2011 political map still not done. now called "information interface" siege system still being testes. should be out within one month. darkfall re launch eta will be known in august. dungeon talk lights talk environmental effect talks. new audio system is being enhanced considers various levels of wipes. Active subscribers will have priority in playtesting and in a developer interaction group about the new game-darkfall 2.0

making city walls more meaningful is a big priority for us. We are working on many things that when combined will seriously improve the defenses of a city, and one of them is the better management of the potential of the physics spells. We are really determined to make siege machinery such as warhulks and cannons a lot more useful.

The new crafting system is a complete overhaul

surges and fizzles have been reworked more info coming soon.

There are new spell trees and new rules on how different magic schools can be combined. On top of that, we concentrated on reworking the buffs (and the debuffs). So you can be sure that it won’t “continue like now

We are determined to make the melee-focused player more viable A new salvage skill will be available and it will play an important role in crafting

Top rank gear is being redesigned with everything else and thus will be in the game more often than it is now

armor dyes/guild emblems/city -we'd love to have them in game waiting to find out impact they have on game performance.

testing siege system ongoing

august 2011 new sandbrock video darkfall 2.0 a closer look (to much shit to list. will be part of broken promises 2.0 list in 2012) bone armor video crafting update talk siege system expansion still testing.

Sept 2011 wipe talk ongoing. siege expansion still being worked on. in "final testing " stage.

The string of broken promises is insane, and it would be fitting that the players supporting the game, gets told what the fuck is going on.

thanks /Frank

/r/Darkfall Thread Parent