[SWG]Star Wars Galaxies Night Wing

A) Has (tightly balanced) jedi - they are not the supreme type and can be hybrids with regular professions. Has latest commits. Several slightly-modified spawn locations for the May 4th event, as well as various statics. Has GM-ran events, scripted ones in the works. Doesn't use a modified engine that will soon be unsupported by the swgemu team. Plans to be around for a long time. Is a crafters dream - looted components can be made into items that can potentially far surpass the kind of items typically available. All armor can (in theory, anyway) be pushed up to 80% on all resists unsliced (though looted stuff has the standard resists) , if you have the know-how and can hunt down good enough materials and enhancements. Ditto with weapons. RIS armor is Heavy protection (and complete overkill for all available content, bar possibly DWB and the Corvette or custom instances once they're implemented).

B) Mostly waiting till the core is open. Toxic has many, many plans and I have no doubt he can implement them, given his adeptness with the jedi system, visibility and bounty boards. At the moment, quite a few spawns being dropped around for May 4th, tweaked loot system on a good percentage of things. Devs around on teamspeak most of the day, who will query you on broken stuff, lag, your progress, what changes have been made, etc.

C) Minor stuff breaks every few updates, and is quickly fixed. Some of them are interesting. The approach Night Wing takes is it's better to have all the commits in as quickly as possible and debug what can be locally and advise on those that can't, rather than attempting a large merged release that will likely lead to serious instability and worse effects once the players are on it.

/r/swgemu Thread Parent