Tavern Brawl Thread | Wednesday, March 02, 2016

Haven't seen anyone playing something quite like the following deck, so thought I'd share because I'm having way too much fun with it.

Normally this deck would be extremely greedy for the amount of synergy it tries to fit in, but the Fate effects grease the wheels quite a bit.

2 Hunter's Mark
2 Webspinner
2 Explorer's Hat
2 Feign Death
2 Freezing Trap
2 Snake Trap
2 Lock and Load
2 Snake Trap
2 Echoing Ooze
2 Haunted Creeper
2 Knife Juggler
1 Lorewalker Cho
2 Mad Scientist
2 Unleash the Hounds
2 Wild Pyromancer
2 Unleash the Hounds
1 Eydis Darkbane
1 Baron Rivendare
1 Elise Starseeker

From the five starting Fates, you can always pick one of the following three, minimizing variance in games:

Fate: Coin
Fate: Spells
Fate: Bananas

Facing off against the many tempo mages, as well as some other decks, you are somewhat likely to get at least two of these fates.

Pyros are for insurance against big boards and minions with all the bananas and coins flying around. They are likely the first cards I would replace. I did not find more secrets or deathrattles to be necessary.

This deck can have big turns, so be prepared to start playing cards as soon as your turn begins. With respect to the long game, you can Cho lock your opponent with coins, or bananas and hats if their board is empty. Eydis turns accumulated bananas and hats into free damage. Elise turns buff cards, coins, and lock and load cards into legends if the game gets to fatigue, but you'll have to watch your hand size to avoid burning too many cards.

Overall, playing this deck can be a bit like riding a tornado. The remaining tactics and synergies should become obvious with some play. Enjoy!

/r/CompetitiveHS Thread