Thoughts on Going Platinum

As someone who knows a lot about platinum trophies, likely more than the vast majority of people here, I'm surprised how many people comment on Destiny 2's.

But I really believe there are not enough trophies.

Like, Destiny had Flawless Raider, yes, but almost every list has been mostly filler, with one or two really annoying ones. For instance, with the exception of Flawless Raider, Triple Play, the clan ones and Relic Hunter (just because of the limited and highly disliked nature of Salvage), the list was just about filling time.

All later lists continued to simplify things, like Taken King was closer to Destiny 2 and Rise of Iron was even easier, if we ignore the bell task.

it feels wrong to me to have gotten in less than a month into Destiny 2.

Not to mention, there were people who got Destiny's platinum in under a month. Outside of Flawless Raider it was pretty easy to do.

Why? Because it took me until the final week of D1 to get my Platinum, and it was hard, truly challenging.

Eh, if you want to see truly challenging, go try to platinum ESO (since it's similar) or something along the lines of Lost Planet 2. Speaking for myself and likely many others, the only hard task was Flawless Raider and that was almost always because of someone else's mistake. There were countless runs where I didn't die and only lost because of someone else's mistake.

This isn't a humble brag as much as speaking why I disliked it. It was a fun task, but it also brought out the worst in those I played with. There was always fear of failure from those you played with and the frustration of people who could do it if someone else didn't mess up. It also didn't help that Flawless Raider encouraged a low risk play style, often times resulting in the person who failed (died) wasn't actually the person at fault. The last run where I was helping people I died to a minotaur during confluxes because three people were grouped up on the right (near the stairs on the stairs need the conflux), someone quit and only two people were covering middle and left, so one snuck up, hit me from behind and the run failed.

Had two people been covering left or middle, I doubt this would've happened, yet you better believe I was mocked and called a scrub because I was the one who died.

or just be happy I got the damn thing?

But this is the one I would go with. Any list can take forever for one insanely bad task or ruin the experience by requiring something really unenjoyable.

A lot of the people I played LawBreakers with hated the Assassin double kill frenzy trophy because you only had one or two chances to do it in a match and it was more luck than anything else. It took some people 40+ attempts to get it and that is a lot of saving, waiting and hoping, along with potentially playing a character you hate in PVP, just for a single trophy.

On the other end there is Fortnite, which is so long I'd be genuinely surprised if anyone actually platinums it. There is nothing hard about it, but requiring over 1,000 of a certain type of match alone is too much. Imagine if there was a trophy for bringing Ikora's rank to 1,000 and that is what it would be like.

Long/tedious doesn't make a list engaging, nor does asking for tasks that make the game unenjoyable for some. I'll concede it's way too easy, but Destiny 2 in general is too easy, making it hard to add challenge where there is none.

/r/DestinyTheGame Thread