Thoughts on the new leaders and new uniques

Moloch is great now because everyone underestimates him on the battlefield due to his low health, average damage and slow movement speed. He's excellent with slow pushes and defenses. His hounds are good for chasing fleeing leaders, I actually saw a Boba Fett with no health have to jump between obstacles several times because the hounds just go after him no matter where he moves. Needless to say he didn't survive.

Enfys Nest needs high damage units on her side. A drop pod is perfect for a surprise rush on turrets, them two together can take down a full health turret, but it'll leave Enfys at half health.

Azumel Spotters and the giant 4-cost chain gun guy are great backups for attacking turrets and dispatching them quickly. Her unique stops fleeing leaders, and those heavy gunners can finish them off. The stun special takes them down for 2 seconds, so fast attacking units can definitely take them down in that time. If you just stand there with Enfys and take a beating without putting up a fight, let's say so that your units can advance, she'll take 40% reduced damage. Retaliate and that buff is gone

/r/StarWarsForceArena Thread