Literally my first comment on reddit, but I'm enjoying this game so far and there's not much documented yet from what I can tell. Apologies for any formatting issues, feel free to share tips on that. Perhaps we should pin this post or create an official pinned post/guide?
As far as I'm aware (somebody please verify), all characters gain experience at the same rate. The main difference is that higher stars will have better growths, higher level caps, and better 'skill' stats.
If you're trying to raise skills, prioritize the skill levels over experience: * Fuse low level characters together first before using them as experience. As an example, two level 1 1* characters will give 30 + 30 experience = 60. Fusing them into each other results in a level 5 1* character, which is worth 150 experience. It's a small difference for 1* characters, so...
30 * ( of stars) * Level * (2 if same class, else 1)
I added a table for levels 1 - 50 at the end of this.
Stars | Experience (same class) | Experience (different class) |
---|---|---|
1* | 120 | 60 |
2* | 600 | 300 |
3* | 1440 | 720 |
4* | 3000 | 1500 |
Fusing a character (target) into another character (recipient):
(Recipient level) * (Target level) * 10
For Orbs, treat recipient level as 1/2/4/8 for 1/2/3/4
As expected, cost increases as level does. I haven't done the math for optimizing cost though, somebody else can feel free to check those.