Today's patch notes

PC ONLY -- Patch 2.3.6

Sunny can no longer stack shield drones Behemoth should no longer be able to chain melee attacks by alternating between rolling and attacking Kraken Banshee mines have been adjusted as follows: Added an arming time of 1 second, they can still home in on a hunter but take at least 1 second before they can explode Changed the invulnerable time to .3 seconds Weapons can no longer damage mines when invulnerable ALL PLATFORMS -- PC 2.1.6 / Console 2.0.6 micro patch

New Maps

Broken Hill mine and Broken Hill Foundry are now available on PS4 and PC. (The micropatch unlocks them) Hunters

Hyde Toxic Grenade Removed slow effect from Hunters (and the crowd goes wild!!!!!)

Parnell Multifire Rocket Launcher 200% more accurate for long range destruction!

Torvald Shrapnel Grenades Increased proximity detonation radius to help vs airborne targets

Val Heal Burst Increased self heal by 50%

Slim Spore Cloud Launcher Radius decreased 20% (this does not change the visual effect however)

Sunny Mininuke Increased proximity detonation radius to help vs airborne targets Shield Drone Hit points of the drone decreased by 40% (easier to destroy) Jetpack Booster Provides 50% less thrust boost on jetpack dodges

Monsters

Melee Stamina Goliath, Kraken and Wraith melee stamina auto fill time now set to 3 seconds (was quicker before but varied per monster) Armor Regeneration Starts six seconds after damage taken (was 10). This helps make the armor regeneration perk more responsive.

Kraken Lightning Strike Moves at a constant speed (used to move faster on the far plane initially, then slow down)

Character Perks

Damage Bonus (M & H) Reduced to 5%, 7.5% and 10% (was 7.5, 10, 15) Armor Regeneration (M) Increased to 50%, 75%, 100% (was 25, 38, 50) Cooldown Reduction (M) Decreased to 10%, 15%, and 20% (was 15, 23,30) Movement Speed (M & H) Increased to 15%, 20% and 25% (was 10, 15, 20) Stamina Bonus (M) Reduced to 20%, 30%, 40% (was 25, 35, 50) Climb Speed (M) Increased to 50% (was 30) Reload Speed (H) Decreased to 15%, 20%, 25% (was 15, 2, 30) Jump Height (H) Increased to 300% (was 200) Elite Wildlife Buffs

Armadon Bull Hunter and Monster damage reduction now 25% (was 35%) Crowbill Sloth Hunter and Monster damage bonus now 25% (was 35%) Mammoth Bird Monster Ability cooldown now 35% (was 50%) Megamouth Monster Pounce damage bonus now 50% (was 100%) Hunter class special cooldown reduction now 35% (was 50%) Nomad Hunter jetpack recharge bonus now 150% (was 200%) Monster traversal stamina bonus now 50% (was 100%) Tyrant Monster duration reduced to 2 minutes (was 5) Hunter duration reduced to 3 minutes (was 5) Hunter health regeneration rate reduced by 20% Elite Wildlife

Armadon Bull Health increased 33% Blitzleopard Health increased 25% Speed increased 38% Canyon Strider Speed increased 38% Cephaladon Health increased 40% Crowbill Sloth Health increased 34% Mammoth Bird Health increased 70% Speed increased 30% Marsh Strider Speed increased 38% Megamouth Health increased 34% Nomad Health increased 34% Obsidian Grub Health increased by 100% Reaver Health increased by 150% Speed increased by 23% Steamadon Health increased by 150% Speed increased by 15% Tyrant Health increased by 37% Venomhound Health increased by 190% Speed increased by 15% Award Adjustments

Tuned requirements for more consistent XP awarded between characters Hyde increased requirements for RPS Beast 420 to 520 damage Hyde increased requirements for Noxious 425 to 525 damage Griffin decreased requirements for Close Quarters 670 to 630 damage Val decreased requirements for Quick Fix 2500 to 2000 health Torvald increased requirements for Obliterated 1100 to 1800 damage Torvald increased requirements for A Thousand Cuts 4 to 5 hits Crow increased requirements for Stop Motion from 10 seconds to slow for 12 seconds Sunny increased requirements for Power Aid from 6 seconds to boost for 24 seconds Mastery Adjustments

Reduced the requirements for the following masteries Skilled Tongue Grab Grab 10 creatures with tongue grab Was 30 creatures Skilled Shrapnel Grenade Allow 160 Bonus Damage (from weak spots) Was Allow 1000 Bonus Damage Skilled Rock Wall Deal 5500 damage with the wall Was 8000 damage Skilled Fissure Deal 13000 damage Was 22000 Skilled Jetpack Boost Boost Jetpacks for 60 second Was 120 seconds Skilled Leech Gun Do 20000 Damage Was 30000 Damage Expert Spore Cloud Launcher Keep the Monster in smoke for 5 seconds (20 times) Was 20 seconds Expert Shield Drone Shield 19000 total damage Was 35000 damage Expert Jetpack Boost Boost Jetpacks in combat for 50 seconds Was 120 seconds Expert Tongue Grab Grab Hunters 25 times Was 50 times Expert Lava Bomb Hit multiple creatures 20 times Was 50 times Expert Healing Drone Revive 10 teammates with a Healing Drone Was 50 teammates Elite Shield Drone Shield 2000 damage in a single round 20 times Was 3000 damage Elite Healing Drone Heal 20 teammates from 80 meters away Was from 100 meters Elite Tongue Grab Grab Hunters in mid-air 30 times Was 175 times Elite Fissure Deal damage to multiple Hunters 30 times Was 100 times Elite Spore Cloud Launcher Smoke Revive 10 teammates Was 50 teammates Increased the requirements for the following masteries

Expert Rock Wall Trap a creature between the wall and you 60 times Was 30 times Expert Leech Gun Generate 100 heal bursts (when 50% or more of the heal burst cooldown charge was generated with the leeching gun Was 50 bursts Elite Stasis Gun Enable the team to do 110000 damage while the monster is slowed Was 15000 damage Elite Lava Bomb Hit multiple Hunters 100 times Was 50 times

/r/EvolveGame Thread Link - talk.turtlerockstudios.com