Tom Abernathy (Narrative Director) on Guild Wars 2's episodic way of story delivery, character's death, and patience (from his Twitter compiled)

Gw2 deaths are a fucking pointless joke with the only exception of our Mentor death at Claw Island that was actually nicely done and was emotional impactful. The fun part is that Almora's death was such a joke and so bad written that even the Commander didn't give a single fuck. His lines along with Jhavi's were so lazy ass written that I actually laughed. Also, is quite insulting comparing a tv show (1h long episode per week) with gw2 episodes which are 2h long (max) every 3-4 months. Most of the players don't know/don't remember/don't care about what happened in the previous episode which was 3 months ago.

PS: I would have told him my thoughts @twitter but he has blocked me. Maybe for calling Arenanet devs a bunch of untalented clowns.

/r/Guildwars2 Thread Link - imgur.com