Trey24k "Anti-Cheat" is a bad idea.

The Anti-Cheat system is only as good as the game it's trying to protect.

If it isn't clear yet, I have a relevant background here, I am a SWE, have looked in to video-game-hacking in my earlier years (no I've never cheated in any multiplayer game, before you start a WH) and have done game-dev both for hobby and as a freelancer, yes with networking. I take particular interest in game design and engine architecture, things like rendering pipelines, network stacks, etc.

There's no universal solution to anti-cheat, these generic anti-cheat offerings can do only so much (if anything) to protect your game, so to make them effective you have to make design decisions to accommodate their strengths and mitigate their weaknesses.

You can always roll out your own solution, either from scratch or using something else as a stepping-off point, but even then, you're not guaranteed success, so what exactly makes you think BattleEye works in any sense or matter when it cannot even detect the most basic methods of cheating?

Listen, it's not BattleEye, you're hyper-fixated on the AntiCheat solution, but you're missing the forest for the trees here, BE could have never protected this game (and in my humble opinion any other game by the looks of it), because the game exposes everything so openly, with near zero obstruction.


How do I know BE doesn't work?

Because you can't lock a door that isn't there... God this is the same game where last patch, the binaural audio checkbox also did absolutely nothing, in the same way the AC doesn't do anything.

/r/EscapefromTarkov Thread Parent