The two main comments my friends who have stopped playing PoE say:

Arpg's by nature are about 'figuring it out'.

I.e.

Way back in time, Sacred 1 (2004). We're playing, and find a mod called 'Pain'.

What's it do? It has a cool look, it's doing something!

We ask on the forums, devs actually respond (wasn't a big thing back then).

Figure it out.

We eventually did, and it was great. It took the percentage you had of 'pain' from your life, and added it as damage. I.e. 15% pain took 15% your health, and added it as a global modifier to damage.

Things like this were the fun. The Sacred 1/2 wikis are massive from the enjoyment players took in figuring everything out.

I'm not sure when this mindset changed to 'tell me every little detail about everything so I don't need to figure anything out' came, but I really don't like it in this genre.

You wanna play some casual game or whatever, sure it's fine.

I don't think it's fine in an arpg. Being 'good' at an arpg is literally just how much you know about the game. If it told everything, it's over before you start. There's not much reason to play.

/r/pathofexile Thread Parent