Uncharted 4 Multiplayer Beta Megathread

WARNING: THIS WILL BE LONG

I want to be as specific as possible when listing my complaints and solutions to the game as that would help Naughty Dog in any type of feedback similarly like David Vahnderhaar with his feedback during the Black Ops III beta. I will list catagories with my criticisms, how this complaint makes the game non-competitive, and possible solutions to help solve the problem. In advance, I am having a lot of fun with the beta, and thank you for making such incredible games. I apprciate what Naughty Dog has done to move the industry forward and I hope you make games for a long time.

LOADOUT SYSTEM

The 25 Point system: The amount of points that the player is allowed to have for customizing a loadout seems too generous. The player should have to have to make more sacrifices when choosing a class. For example, it is easy to have a primary, secondary, 4 boosters, a sidekick, and a mystical. With the over abundance of abilities and boosters that all of the players can choose from, the player can easily have everything in a class that he or she wants. My personal opinion is that there should be that the loadout points should be decreased by 5 to make it 20, and make it so all of the sidekicks and mysticals increase by one loadout point. This would make it so players may have to make certain sacrifices with what he or she wants to run. For example, if a player wants to have a mystical and a sidekick, there should not be many points left over to either have the best weapons or more than two boosters. There needs to be less generosity with the customization points so the classes can become more balanced and increase a skill gap between players. Also, this would make it so classes are more specific to a player's role in the game and make for better matches overall.

/r/uncharted Thread