I'd like to give some of my feedback based on changes made from the beta to the main game. Some of these changes feel rushed until further balancing, and I'd like to state that these are also my suggestions so I'd like to hear your input as well. I played the beta RELIGIOUSLY (hit level 30 second day of the beta release on PS4)
Shotguns (all changes were much needed) Increased the consistency of shotgun damage. Shotgun damage at longer range has been increased. Slightly increased the one shot kill range.
Snipers Snipers Bullet spread at the hip no longer gets smaller as the player ADS’s. Once the scope reaches the player’s eye, the bullet spread goes instantly to zero. (i'm a bit confused as to why this was included but I can live with it) Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers. Our turn rate while Aimed Down Sights is still slowed to help with precision aiming. (this is fine) Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player’s eye. (Definitely something that shouldn't have been included into a game with this movement) For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the player’s view bounce when moving. Because these optics are less zoomed in, the view bounce and the sway are felt less. These changes are to promote more stationary aiming and firing with these optics. (this is fine) The Tracking Chip optic’s visuals have been improved. (needed) Reduced bonus of the Quickdraw attachment on snipers. (quickdraw is now near completely useless. Testing on the KBS longbow, without quickdraw it takes .45 seconds to ADS, whereas quickdraw it takes .417 seconds. Why?)
Launchers
SMGs
PERKS & RIG TRAITS (all of these were needed as they were more of glitches rather than balancing) Marksman – We fixed a bug where, in addition to reducing flinch, it was also reducing recoil. This would then stack with Gun Perks and the Foregrip Attachment. This bonus reduction has been removed. Momentum – Fixed issues with speed not being retained
HEALTH REGEN AND SPAWNING (much needed) Health Regen time has been reduced. Infusion bonus reduced.
ECONOMY Increased salvage gain in mission teams. (doesn't seem noticeable) Changed currency value in supply drops. (doesn't seem noticeable)
SCORESTREAKS AND RIGS Scorestreaks (all of these were much needed) AP-3X Increased health, bullet damage, and weapon accuracy up close to help with target acquisition RC-8 Increased health, increased weapon accuracy to help with target acquisition, slight increase in fire rate, and slight damage increase on splash damage T.H.O.R Increased speed of tracking rockets Increase damage of both tracking and straight fire rockets Bombardment Slight decrease in both time to the initial drop and the time between each subsequent drop
MODES (pretty much needed) Defender: When carrying the Drone, the score-per-second bonus has been bumped from 5 score per second to 10 score per second. Scorestreak carrier bonus is unaffected. Gun Game: Now features all classic weapons. In future updates, weapons with alternate functions will retain their state upon spawn.
MATCHMAKING (lag comp seems to be much worse from the beta to the actual game)
TTK (TIME TO KILL / ENGAGEMENT) (still should be toned down slightly)
In addition to my feedback based on the changes made, I feel as if a few other changes could be implemented, mostly for combat rigs. NV4 should have a slight range nerf. I feel as if this is the m16 of IW. CLAW Warfighter Payload definitely needs nerfed. Bullets should have a range dropoff at longer distances. FTL Eraser Payload should contain less ammo in a clip and have a slightly slower rate of fire to reduce spraying people down with it, and making shots count more. Range should be increased however. Phantom Ballista EM3 feels extremely slow, both ADS and target centering. Ammo seems very slow, this gun compared to similar Rigs (Eraser in-particular) is very underpowered.
thanks for reading my input, I'd love to hear everyones thoughts, and have a good day