Valve’s long-rumored VR headset is finally real: the Valve Index, coming in May

Thanks for your explanation on the discrepancies of their numbers, But there is still another discrepancy issue, looking at wmr and the vive pro. Novemeber 18 wmr shows 7.77% ownership. Nebruary 19 wmr shows 9.96% ownership. That's a difference of 2.19% over 3 months, ~0.73% a month. The use chart shows 0.06% and 0.08%, this number seems way too low. Even if people only used their device on one of those months we would get ~0.21% of steam users owning the wmr over the three month period. But we're seeing 10x times that. The only way i can rationalize that would be if ~90% of wmr users that had steam never used wmr with steam. That seems unlikely to me. steam integration is better than ever, automatic, advertised, and I never even look at the windows store or portal. Or perhaps steam is not calculating the wmr use correctly for some reason? Unfortunately we can't look at the vive in the same way, it's the only system that significantly lost ground. The rift we can look at, but it's use won't be accurate because they already have so many users that use in a given month could fluctuate due to a title release or they might just use their own platform instead of steam. The vive pro shows a similar discrepancy though. 1.82%-2.5% over 3 months =0.68%/3 = ~0.2% a month, yet we are seeing the use chart showing 0.02%. If these numbers are accurate despite the growth of VR ownership, it looks like VR is dead, because people only use it about once a year. Are you seeing an error with what I'm saying? or what conclusion do you reach?

/r/hardware Thread Parent Link - arstechnica.com