Vive & Rift performance comparison. Raw Data - set to 'EPIC' quality. Any idea why the drastic difference?

This is a great post, and speaks to the quality of the Oculus approach in their software with asynchronous time warp ( ASW ), and asynchronous space warp ( ASW ). I just got a new Rift yesterday ( I had one before but sold it ). I was very eager to test out ASW with the most demanding VR games I have which are Project Cars and Elite Dangerous. I find it just astounding how effective ASW is. My GPU is a GTX 980 Ti. Up until now, I could only run Project cars at 1.5x SS ( super sampling ) on Ultra settings. With ASW enabled, I was able to run it at 3.0x SS ( the maximum setting allowed ), and it was still buttery smooth with zero frame drop. Then with Elite Dangerous I'd only been able to run at standard resolution @ Ultra settings, but with ASW turned on, I can go to 1.5x SS @ Ultra. It was absolutely stunning, I'd never seen ED look so good AND be silky smooth!
Having ASW literally feels like getting a massive graphics card upgrade, but in software. I feel like Oculus was justified in lowering the minimum spec card for VR, it's that good. Keep in mind that I do not recommend going the minimum route, I think any new buyer should get the best they can afford which is hopefully a GTX 1080. The reason being is you need the combination of a very powerful GFX card AND ASP, to take the most demanding games like Raw Data & Elite Dangerous, and run them silky smooth on Ultra settings with supersampling enabled. Right now this is ONLY possible on the Rift with their unique software technology. OP's video is no joke, it's the truth! Raw Data is extremely demanding graphically and if you start raising the settings it destroys the frame rate big-time and has nasty judder. It's quite amazing how good a job ASW does.,

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