Warding Blog

Some cool set effect ideas, and I myself have suggested the effect of lowering Standard Spellbook combat spells by 1 tick a few times, via a new ring.

The problem I have here with these set effects, is they all require a damn helmet, that means no Slayer and no Castle Wars. Where would we use these set effects? The Thaumaturge effect is something I have wanted in the game forever, but not bound to an entire armor set.

And we aren't taking Pado's set to go fight K'ril or Cerberus...

If I can't see any use for any of the new items that Warding brings to the game then I'd have to vote no.

I don't think Warding should stop at creating Magical armors, we should be able to improve certain Magical staves and other items.

-Using Warding we should be able to upgrade the Thammarons Scepter giving it a BUILT-IN spell using the same animation as the Undead Druids in Forthos Dungeon (or a new unique animation).

-Using Warding we should be able to merge the Void Knight Mace and the Staff of the Dead to create the Staff of Balance, giving it the same stats as Staff of Light except with the ability to auto-cast Claws of Guthix.

-Using Warding we should be able to upgrade our Imbued God Cape giving it a "Charge" effect so we don't need to recast the spell every 6 minutes.

-Using Warding we should be able to upgrade the Seers Ring giving it a special effect, the Thaumaturge effect. This could bring the Seers ring up in power/value to make it more on the level of the Berserker Ring and Archers Ring.

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