I watched my 1k MMR 2k Behavior Score friend stream for a day

I'm aware, but the question is - how well are these systems really working, and how quickly are they doing their jobs? Do these systems also keep out the "hardcore offenders", or will the same people who are able to constantly make new scripts to get around new cheating protection also be able to get around more sophisticated methods of banning?

If you take IP bans for example, they might keep out a few bad apples, but pretty much everyone who is at least a little bit familiar with computers and especially people who e.g. make scripts for Dota obviously know how to get a new dynamic IP in a matter of seconds.

Obviously Valve will have better ways than just banning a dynamic IP, but I'm not sure how reliable these methods are or whether cheaters won't still find a way around them.

My point is this - if you permanently ban an account / a player, the chances are very high this won't lead him to stop playing the game and reconsider his actions, but instead to look for ways to get around the ban and keep playing (=smurf accounts).

With timed bans, low priority games, matchmaking based on behavior score etc., there's at least the possibility that this player will actually "serve" his punishment, play through the low priority games or try to improve his attitude to increase his behavior score. Of course, there are still a lot of people who would just make a new account anyway, but making a smurf wouldn't be the only option, as is the case with permanent bans.

/r/DotA2 Thread Parent