Week 1 Tech

Main techs (4)

Sail: When Atcha and Ma'uk's son Sah'il had died they'd not only lost a dear love, but also two strong arms. Those arms had rowed Atcha out to the best fishing waters and ensured that he still had the power to fish with spear and bow. But now Sah'il was gone and Atcha didn't have the strength to make it all the way out and fish, his catches diminished by the day. It got so bad that he feared he had to give up fishing and join his wife in the fields, marking him as an outcast and low-life. But Ma'uk had made a curious discovery when drying clothes. When the wind caught the clothes hanging, they were at risk of blowing away, but if you grabbed them, the wind got trapped inside the cloth and it's force was sometimes so great that it was impossible to hold on. Ma'uk was curious about this and so tied Sah'il's old tunic between two canes of bamboo, sure enough the wind was caught and the bamboo canes almost snapped from the force! She was convinced that it was Sah'il's spirit that was haunting the old clothes and caused the force, the spirits of the childless are always the most violent, but it gave her an idea. She sowed together the old tunic with several other old pieces of cotton cloth and tied them to two pieces of sturdier wood. Now the force from the caught wind was greater then ever, but also more controlled. When her husband returned she showed it to him and said that Sah'il's strength had not been snuffed out with death. The couple mounted a pole on Atcha's canoe and on the top they placed the tablet with their lost son's face on it. They then tied the two poles to the one in the middle, creating a square shape. The next day, Atcha set out, he tied the cloth to the poles, and the wind caught, bringing him with great force out to where the best fishing waters were! He took down the cloth and kissed it. Sah'il's arms were still rowing from the grave.

It was soon replicated by the neighbours of Atcha and Ma'uk, and priestesses worked hard to try and convince spirits to bring the Qar'tophl further out to sea. The new construction came to be known as "Ho'ahend", ghost arms.

Clay silos: The Qar'tophl have traded with the Timeran people for some time now, interest in Timeran culture has grown. Especially the mysterious Kanrake is a figure which tales are told about in Qar'tophl villages. They are no strangers to holy women, and the idea of a woman having control over the farmed surplus made sense. After all, land was the domain of women. Soon the houses of Priestesses began featuring clay silos, to which Qar'tophl deposited extra grain, all handled by the priestess, who in return could perform spirit readings without pay since she had all she needed. The silos not only offered security in times of food shortages, but also were the start of a form of leadership within the villages.

Copper cold working: Traders by nature, the Qar'tophl have long traded these shiny nuggets, along with precious stones like lapis lazuli. Recently though they've begun working copper into simple shapes, making jewelry out of it. This is readily trades as it's easy to transport and fetches a good price, men wear it themselves but especially for women it's a sign of status.

Self bow: Early raids against Tsa'Zah were often failures, as the Qar'tophl would be plucked off by Tsa'Zah bows before they could even reach their enemies. The Qar'tophl aren't strangers to archery, but their bows aren't designed to be shot on land. Soon the Qar'tophl started to make their own self bows, based on captured Tsa'Zah examples. As the bows also could be used to hunt, many Qar'tophl began venturing into the jungles. The Tsa'Zah practice of using animal body parts as decorations was also adopted as such.

Minor techs (5):

Flax and Cotton Domestication: The invention of Ho'ahend saw an increase in the need for both rope and cloths and as such both flax and cotton began to be grown rather than just gathered.

Millet and Barley Domestication: Likewise the use of grainaries saw a general expansion in Qar'tophl agriculture. These two grains, previously only gathered, are now grown and stored.

Rum:* The Qar'tophl love sugar canes, but the precious juice doesn't last long. But the Qar'tophl aren't above drinking slightly off sugar cane juice. Some actually prefer it, as it produces a sort of intoxicating effect, especially priestesses find drinking it useful before entering trance.

*This isn't as strong as real life rum, which requires destillation, at most it's a few percentages of alcohol.

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