Weekly Troubleshooting Thread - April 19, 2019

[02:36:24] graphicPack: rules.txt contains inconsistent preset variables

[02:36:24] ------- Init Cemu 1.15.4b -------

[02:36:24] mlc01 path: D:\Games\Wii U\Cemu\mlc01\

[02:36:24] CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz

[02:36:24] RAM: 16322MB

[02:36:24] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI

[02:36:28] Loading U-King.rpx

[02:36:28] Creating OpenGL canvas

[02:36:28] ------- Loaded title -------

[02:36:28] TitleId: 00050000-101c9400

[02:36:28] TitleVersion: v208

[02:36:28] Update path: <mlc01>\usr\title\00050000\101C9400\

[02:36:28] AOC path: <mlc01>\usr\title\00050000\101C9400\aoc\

[02:36:28] Save path: <mlc01>\usr\save\00050000\101C9400\user\

[02:36:28] shaderCache name: dcac9927

[02:36:28] gameprofile path: gameProfiles\00050000101c9400.ini

[02:36:28] RPX hash: fb7911ad

[02:36:28] RPL link time: 125ms

[02:36:28] HLE scan time: 78ms

[02:36:28] ------- Active settings -------

[02:36:28] CPU-Timer: host-based

[02:36:28] CPU-Mode: Triple-core recompiler (gameprofile)

[02:36:28] Load shared libraries: true

[02:36:28] Use RDTSC: true

[02:36:28] UseSeparableShaders: true

[02:36:28] GPUBufferCacheAccuracy: low (gameprofile)

[02:36:28] Disable GPU fence: false (gameprofile)

[02:36:28] Disable precompiled shaders: true

[02:36:28] Full sync at GX2DrawDone: true

[02:36:28] ------- Init OpenGL graphics backend -------

[02:36:28] GL_VENDOR: NVIDIA Corporation

[02:36:28] GL_RENDERER: GeForce RTX 2060/PCIe/SSE2

[02:36:28] GL_VERSION: 4.6.0 NVIDIA 430.39

[02:36:28] OpenGL extensions:

[02:36:28] ARB_clip_control: available

[02:36:28] ARB_get_program_binary: available

[02:36:28] ARB_clear_texture: available

[02:36:28] ARB_copy_image: available

[02:36:28] NV_depth_buffer_float: available

[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field

[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Preset: 32 Frames Averaged]

[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]

[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 60FPS (ideal for 240/120/60Hz displays)]

[02:36:28] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))

[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)

[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shadows

[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash

[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/NVIDIA Explosion Smoke

[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Preset: 1920x1080 (16:9)]

[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Preset: High (2.00x)]

[02:36:28] ------- Init Audio backend -------

[02:36:28] DirectSound: available

[02:36:28] XAudio 2.8: available

[02:36:28] ------- Run title -------

[02:36:33] Shader cache loaded. Commited mem 1003MB. Took 4719ms

[02:36:33] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX

[02:36:33] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used

[02:36:33] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used

/r/cemu Thread Parent