[02:36:24] graphicPack: rules.txt contains inconsistent preset variables
[02:36:24] ------- Init Cemu 1.15.4b -------
[02:36:24] mlc01 path: D:\Games\Wii U\Cemu\mlc01\
[02:36:24] CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
[02:36:24] RAM: 16322MB
[02:36:24] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[02:36:28] Loading U-King.rpx
[02:36:28] Creating OpenGL canvas
[02:36:28] ------- Loaded title -------
[02:36:28] TitleId: 00050000-101c9400
[02:36:28] TitleVersion: v208
[02:36:28] Update path: <mlc01>\usr\title\00050000\101C9400\
[02:36:28] AOC path: <mlc01>\usr\title\00050000\101C9400\aoc\
[02:36:28] Save path: <mlc01>\usr\save\00050000\101C9400\user\
[02:36:28] shaderCache name: dcac9927
[02:36:28] gameprofile path: gameProfiles\00050000101c9400.ini
[02:36:28] RPX hash: fb7911ad
[02:36:28] RPL link time: 125ms
[02:36:28] HLE scan time: 78ms
[02:36:28] ------- Active settings -------
[02:36:28] CPU-Timer: host-based
[02:36:28] CPU-Mode: Triple-core recompiler (gameprofile)
[02:36:28] Load shared libraries: true
[02:36:28] Use RDTSC: true
[02:36:28] UseSeparableShaders: true
[02:36:28] GPUBufferCacheAccuracy: low (gameprofile)
[02:36:28] Disable GPU fence: false (gameprofile)
[02:36:28] Disable precompiled shaders: true
[02:36:28] Full sync at GX2DrawDone: true
[02:36:28] ------- Init OpenGL graphics backend -------
[02:36:28] GL_VENDOR: NVIDIA Corporation
[02:36:28] GL_RENDERER: GeForce RTX 2060/PCIe/SSE2
[02:36:28] GL_VERSION: 4.6.0 NVIDIA 430.39
[02:36:28] OpenGL extensions:
[02:36:28] ARB_clip_control: available
[02:36:28] ARB_get_program_binary: available
[02:36:28] ARB_clear_texture: available
[02:36:28] ARB_copy_image: available
[02:36:28] NV_depth_buffer_float: available
[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field
[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Preset: 32 Frames Averaged]
[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 60FPS (ideal for 240/120/60Hz displays)]
[02:36:28] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shadows
[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/NVIDIA Explosion Smoke
[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Preset: 1920x1080 (16:9)]
[02:36:28] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Preset: High (2.00x)]
[02:36:28] ------- Init Audio backend -------
[02:36:28] DirectSound: available
[02:36:28] XAudio 2.8: available
[02:36:28] ------- Run title -------
[02:36:33] Shader cache loaded. Commited mem 1003MB. Took 4719ms
[02:36:33] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[02:36:33] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[02:36:33] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used