You were the chosen one...

A list? Well, I already put it in in my older post, but sure. For lackluster stories we have both skyrim and F4 being relatively meh main stories without interesting character save a couple in F4. Generally, though, it felt like a standard sentiant robots plot from the sci fi channel. Both games had kind of intresting worlds but, without meaningful dialogue options or characters filling them, they ended up confined to journals. Worlds with some kind of intresting angles come away by and large lacking personality. Sure, some of the DLC got weird and intresting, but considering how large of worlds these games are, they should have more in the base. Mission structures also tend to get repetitive really quickly because most of them just follow the same insert structure of go here, kill them, get this and come back. Throw in maybe a few quick decisions in the crunch time within a limited dialogue tree, and you got a Bethesda game. Wouldnt be as much of an issue were that main gameplay a little more fun to play with, a little more intresting to tool around with. Generally the gameplay just gets super stale. 76 improved it a little with some more enemy variety, but not enough to fill a time investment it can ask you for. Which is a lotta Bethesda games for me. Some intresting fun moments, but not near enough when compared to the bloating.

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