What about a slower-paced PF?

This seems to go against the whole core mechanics of PF, which is fast pace jump in combat. I believe if you change the fast pace nature of the game, remove spotting enemies, less mobility (though I hate dolphin divers/dropshotters it is a huge part of the game now), and limit people to only spawning on captured points in my opinion it wouldn't really even be PF anymore. It would just be an entirely different game but with PF copied gun mechanics. Though if this was it's own stand alone title not related to PF in anyway and was made for Roblox I would definitely enjoy it. Just my opinion on your suggestion sorry if anything came off as offending you.

/r/PhantomForces Thread