What are your thoughts on Skyrim and Oblivon, in comparison to Morrowind?

Great points here. I also value Morrowind over Oblivion and Oblivion over Skyrim.

However, something that wasn't mentioned here is the leveled items, which made Oblivion and Skyrim very unrewarding to play. In Morrowind you can find really epic and powerful artifacts by accident early in the game; but in Oblivion and Skyrim everything is leveled. If you happen to find some nice artifact at level 5, it has really weak stats and is basically useless in the end of the day when you gain higher levels.

I'd appreciate if the found items would level up with the player later on.

Anyway I think that Skyrim brought some really nice features like Smithing, but unfortunately it was made horribly and leveling it up requires ridiculous amount of boring dagger making, which really ruins the immersion. Also I don't see much point in the fact that you can make the best items yourself, which makes the artifacts found from game even more dull.

Anyway I'd hope that TES6 would be closer to Morrowind than Skyrim. More skills, more spells and weapons, attributes, more distinctive racial bonuses (they are ridiculously dumbed down, e.g. compare Morrowind's red guards to Skyrim); birth signs which were all really tempting to pick and difficult to choose, no leveled monsters/items, more factions, vampirism, lycantrophy (werebears/wolwes etc.), necromancy; perhaps different main quest lines where you could complete it in a good or more sinister way; more dynamic questing, so that if you for example kill a vital npc, you could still complete the quest but in a more difficult way; remove "go here, open this chest, talk to him" -arrow. I'd also be very happy if different classes could get unique perks. At the moment nightblades, witch hunters and bards are all same stealthy mages with different names; more interesting radiant quests with increasing difficulty and rewards...

/r/Morrowind Thread