What disabling timesnap did to the game

You literally said a few posts ago that fighting games are not based on reaction.

No, I said mostly on prediction. You can keep trying to twist my words as much as you wish, but I don't get the point of that since it's essentially just us here and we both know exactly who said what. But the things that "can" be reacted to, as per common consensus of the FGC, require absolutely insane reaction time that simply is biologically impossible for the vast majority of humans.

To quote yourself:

Still a baby-tier reaction time requirement on fighting game standards..

Said in regards to 284ms attacks.

The biggest western game-company VALVE is an AAA studio and also makes highly competitive games that make sense no matter the player's level.

Funny you should bring that up actually, since I have 3k hours played in Dota 2.

But this is so insanely weird, since that point completely argues against you. Emphasis on "no matter the player's level".

Look at the MMR distribution in Dota.

https://dota.rgp.io/mmr/

Everything below 4k MMR is considered utter and total trash by the "good" players. People below that are pretty much ALL casual players. That is 85% of 4.5 million players who are essentially only playing the game casually.

Fighting Games don't "make sense, no matter the players level". They are aimed at an incredibly niche market of competitive players, and only have the player numbers according to that. A "casual" fighting game player is essentially a fucking unicorn.

And yet, you believe

You know, the people who have terrible reaction time and don't want to play the game seriously, are bigger niche than those who do want?

Especially for a game which has 90% of it's playerbase on console, where the game is 30 FPS and 500ms attacks are already essentially unreactable for most people? Lol. You can not be serious.

Ubisoft also made Siege, same thing.

Again, it really isn't. You don't REALLY think that Siege has more competitive players than people who play the game casually, right?

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