What mechanics would you like to see in the upcoming block?

I like this idea a lot but, I think it would work better with +1/+1 counters instead of -1/-1 counters.

Persistence (If this creature was cast from your hand this creature enters the battle field with a +1/+1 counter on it. If this creature dies and has a +1/+1 counter on it, return it to the battlefield under its owner's control.)

For balancing a number could appear after the ability like Bolster has.

Persistence 3 (If this creature was cast from your hand this creature enters the battle field with three +1/+1 counters on it. If this creature dies and has a +1/+1 counter on it, return it to the battlefield under its owner's control.)

Further more these creatures could have evergreen abilities contingent on them having a +1/+1 counter on them like [[Lightwalker]] does. "Lightwalker has flying as long as it has a +1/+1 counter on it"

Doing the ability this way would allow the creature to come back multiple times, as long as the player can get a +1/+1 counter on it before it dies.

My idea for a card with this mechanic would look something like this:

Resilient Rakshasa 3BG

Creature - Cat Demon

Resilient Rakshasa has deathtouch as long it has a +1/+1 counter on it.

Persistence 2 (If this creature was cast from your hand this creature enters the battle field with two +1/+1 counters on it. If this creature dies and has a +1/+1 counter on it, return it to the battlefield under its owner's control.)

1/2

Or

Resilient Rakshasa 2BG

Creature - Cat Demon

Resilient Rakshasa has deathtouch as long it has no +1/+1 counters on it.

Persistence 2 (If this creature was cast from your hand this creature enters the battle field with two +1/+1 counters on it. If this creature dies and has a +1/+1 counter on it, return it to the battlefield under its owner's control.)

1/2

/r/magicTCG Thread Parent